Institute of Psychology and Behavioral Science, Shanghai Jiao Tong University, 200030, Shanghai, China.
Shanghai Mental Health Center, Shanghai Jiao Tong University School of Medicine, 200030, Shanghai, China.
Commun Biol. 2021 Oct 14;4(1):1154. doi: 10.1038/s42003-021-02652-7.
Previous work has demonstrated that action video game training produces enhancements in a wide range of cognitive abilities. Here we evaluate a possible mechanism by which such breadth of enhancement could be attained: that action game training enhances learning rates in new tasks (i.e., "learning to learn"). In an initial controlled intervention study, we show that individuals who were trained on action video games subsequently exhibited faster learning in the two cognitive domains that we tested, perception and working memory, as compared to individuals who trained on non-action games. We further confirmed the causal effect of action video game play on learning ability in a pre-registered follow-up study that included a larger number of participants, blinding, and measurements of participant expectations. Together, this work highlights enhanced learning speed for novel tasks as a mechanism through which action video game interventions may broadly improve task performance in the cognitive domain.
先前的研究表明,动作视频游戏训练可以提高广泛的认知能力。在这里,我们评估了一种可能的机制,通过这种机制可以实现这种广泛的增强:即动作游戏训练可以提高新任务中的学习速度(即“学习学习”)。在一项初步的对照干预研究中,我们表明,与接受非动作游戏训练的个体相比,接受动作视频游戏训练的个体在我们测试的两个认知领域,即感知和工作记忆方面,表现出更快的学习速度。我们在一项后续的预注册研究中进一步证实了动作视频游戏的玩对学习能力的因果效应,该研究包括更多的参与者、盲法和参与者期望的测量。总的来说,这项工作强调了新任务的学习速度的提高,这是动作视频游戏干预可以广泛提高认知领域任务表现的一种机制。