Institute of Neuroscience, National Research Council of Italy, Parma 43125, Italy.
Department of Medicine and Surgery, University of Parma, Parma 43125, Italy.
Proc Natl Acad Sci U S A. 2023 Oct 10;120(41):e2302215120. doi: 10.1073/pnas.2302215120. Epub 2023 Oct 2.
The interplay between space and cognition is a crucial issue in Neuroscience leading to the development of multiple research fields. However, the relationship between architectural space and the movement of the inhabitants and their interactions has been too often neglected, failing to provide a unifying view of architecture's capacity to modulate social cognition broadly. We bridge this gap by requesting participants to judge avatars' emotional expression (high vs. low arousal) at the end of their promenade inside high- or low-arousing architectures. Stimuli were presented in virtual reality to ensure a dynamic, naturalistic experience. High-density electroencephalography (EEG) was recorded to assess the neural responses to the avatar's presentation. Observing highly aroused avatars increased Late Positive Potentials (LPP), in line with previous evidence. Strikingly, 250 ms before the occurrence of the LPP, P200 amplitude increased due to the experience of low-arousing architectures, reflecting an early greater attention during the processing of body expressions. In addition, participants stared longer at the avatar's head and judged the observed posture as more arousing. Source localization highlighted a contribution of the dorsal premotor cortex to both P200 and LPP. In conclusion, the immersive and dynamic architectural experience modulates human social cognition. In addition, the motor system plays a role in processing architecture and body expressions suggesting that the space and social cognition interplay is rooted in overlapping neural substrates. This study demonstrates that the manipulation of mere architectural space is sufficient to influence human social cognition.
空间与认知的相互作用是神经科学中的一个关键问题,导致了多个研究领域的发展。然而,建筑空间与居民的运动及其相互作用之间的关系常常被忽视,未能提供一个统一的观点来看待建筑在广泛调节社会认知方面的能力。我们通过要求参与者在虚拟实境中走完高唤醒或低唤醒建筑内的一段路径后,对化身的情绪表达(高唤醒与低唤醒)进行判断,从而弥补了这一差距。刺激物以虚拟实境呈现,以确保动态自然的体验。高分辨率脑电图(EEG)用于记录评估对化身呈现的神经反应。观察高唤醒的化身会增加晚期正电位(LPP),这与之前的证据一致。引人注目的是,在 LPP 发生前 250 毫秒,由于低唤醒建筑的体验,P200 振幅增加,反映出在处理身体表达时早期注意力增加。此外,参与者更长时间地注视化身的头部,并判断所观察到的姿势更具唤醒性。源定位强调了背侧运动前皮质对 P200 和 LPP 的贡献。总之,沉浸式和动态的建筑体验调节了人类的社会认知。此外,运动系统在处理建筑和身体表达方面发挥作用,这表明空间和社会认知的相互作用根植于重叠的神经基质中。这项研究表明,仅仅操纵建筑空间就足以影响人类的社会认知。