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测量虚拟环境中建筑形式的动态体验所产生的兴奋度和愉悦度。

Measuring arousal and valence generated by the dynamic experience of architectural forms in virtual environments.

机构信息

Institute of Neuroscience, National Research Council of Italy, 43125, Parma, Italy.

Department of Medicine and Surgery, University of Parma, 43125, Parma, Italy.

出版信息

Sci Rep. 2022 Aug 4;12(1):13376. doi: 10.1038/s41598-022-17689-9.

DOI:10.1038/s41598-022-17689-9
PMID:35927322
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9352685/
Abstract

The built environment represents the stage surrounding our everyday life activities. To investigate how architectural design impacts individuals' affective states, we measured subjective judgments of perceived valence (pleasant and unpleasant) and arousal after the dynamic experience of a progressive change of macro visuospatial dimensions of virtual spaces. To this aim, we developed a parametric model that allowed us to create 54 virtual architectural designs characterized by a progressive change of sidewalls distance, ceiling and windows height, and color of the environment. Decreasing sidewalls distance, ceiling height variation, and increasing windows height significantly affected the participants' emotional state within virtual environments. Indeed, such architectural designs generated high arousing and unpleasant states according to subjective judgment. Overall, we observed that valence and arousal scores are affected by all the dynamic form factors which modulated the spaciousness of the surrounding. Showing that the dynamic experience of virtual environments enables the possibility of measuring the emotional impact of macro spatial architectural features, the present findings may lay the groundwork for future experiments investigating the effects that the architectural design has on individuals' mental state as a fundamental factor for the creation of future spaces.

摘要

建筑环境代表了我们日常生活活动的周围环境。为了研究建筑设计如何影响个体的情感状态,我们在经历了虚拟空间宏观视觉维度的动态变化后,测量了对感知效价(愉快和不愉快)和唤醒度的主观判断。为此,我们开发了一个参数模型,使我们能够创建 54 个具有渐进变化的侧壁距离、天花板和窗户高度以及环境颜色的虚拟建筑设计。侧壁距离的减小、天花板高度的变化和窗户高度的增加都会显著影响参与者在虚拟环境中的情绪状态。事实上,根据主观判断,这样的建筑设计会产生高唤醒和不愉快的状态。总的来说,我们观察到效价和唤醒度评分受到所有调节周围空间感的动态形式因素的影响。这表明虚拟环境的动态体验使测量宏观空间建筑特征的情感影响成为可能,这一发现可能为未来的实验奠定基础,这些实验将研究建筑设计对个人精神状态的影响,因为它是创造未来空间的一个基本因素。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b2d7/9352685/0811f46a0681/41598_2022_17689_Fig6_HTML.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b2d7/9352685/0811f46a0681/41598_2022_17689_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b2d7/9352685/bab930c630eb/41598_2022_17689_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b2d7/9352685/2698ee0f82ae/41598_2022_17689_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b2d7/9352685/b7d2e480e243/41598_2022_17689_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b2d7/9352685/181d5fc39002/41598_2022_17689_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b2d7/9352685/a19da48e8670/41598_2022_17689_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b2d7/9352685/0811f46a0681/41598_2022_17689_Fig6_HTML.jpg

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