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游戏化和改善在放射学教育中的作用。

The impact of gamification and potential of kaizen in radiology education.

机构信息

The University of Alabama at Birmingham Marnix E, Heersink School of Medicine, 1670 University Blvd, Birmingham, AL 35233, USA.

Department of Radiologym, Emory University, 1364 Clifton Rd, Atlanta, GA 30322, USA.

出版信息

Clin Imaging. 2023 Nov;103:109990. doi: 10.1016/j.clinimag.2023.109990. Epub 2023 Oct 4.

Abstract

Gamification is an emerging tool in medical education that has been increasingly adopted in the field of radiology. The purpose of this non-systematic review is to explore the use of gamification in medical education with a particular focus on new generations of learners and radiology education. This manuscript begins by examining the effectiveness of gamification in improving learning outcomes in medicine and radiology. Future research recommendations and the potential impact of gamification on new learners are discussed. Finally, this review provides insight into a gaming platform, Kaizen, as a promising approach to enhance education by improving motivation and increasing interest in radiology knowledge.

摘要

游戏化是医学教育中一种新兴的工具,在放射学领域得到了越来越多的应用。本非系统性综述的目的是探讨游戏化在医学教育中的应用,特别是针对新一代学习者和放射学教育。本文首先考察了游戏化在提高医学和放射学学习成果方面的效果。讨论了未来的研究建议以及游戏化对新学习者的潜在影响。最后,本综述深入探讨了一个名为 Kaizen 的游戏化平台,作为一种通过提高动机和增加对放射学知识的兴趣来增强教育的有前途的方法。

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