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什么是电子竞技?一项关于电子竞技的系统范围综述和概念分析。

What is esports? A systematic scoping review and concept analysis of esports.

作者信息

Tang Di, Sum Raymond Kim-Wai, Li Minghui, Ma Ruisi, Chung Peichi, Ho Ray Wai-Keung

机构信息

Department of Sports Science and Physical Education, Faculty of Education, The Chinese University of Hong Kong, Hong Kong, China.

Centre for Physical Activity, Sport and Exercise Sciences, Coventry University, Coventry, United Kingdom.

出版信息

Heliyon. 2023 Dec 3;9(12):e23248. doi: 10.1016/j.heliyon.2023.e23248. eCollection 2023 Dec.

Abstract

This study conducted a systematic scoping review to collect definitions and explanations of esports and its related concepts in the existing literature. A thematic coding approach was used to screen possible disagreements and issues between the different characteristics of esports as presented in the existing definitions. Based on a critical discussion, the results of the coding were combined with the objective facts of the current esports industry and theories from similar fields to reconstruct the construction of an esports definition. In addition, the relationship between esports and its related concepts was discussed based on the proposed esports definition structure. The proposed esports criteria can help avoid misunderstandings and confusion in future studies regarding the research subjects related to esports and propose standardized usage of relevant terms in the field of esports research.

摘要

本研究进行了一项系统性的范围综述,以收集现有文献中电子竞技及其相关概念的定义和解释。采用主题编码方法来筛选现有定义中呈现的电子竞技不同特征之间可能存在的分歧和问题。在批判性讨论的基础上,将编码结果与当前电子竞技行业的客观事实以及类似领域的理论相结合,以重构电子竞技定义的构建。此外,基于所提出的电子竞技定义结构,讨论了电子竞技与其相关概念之间的关系。所提出的电子竞技标准有助于避免未来关于电子竞技相关研究主题的研究中出现误解和混淆,并在电子竞技研究领域提出相关术语的标准化用法。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7627/10750068/9c2e4bdb056f/gr1.jpg

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