Portugal Football School, Portuguese Football Federation, Oeiras, Portugal.
Research Center in Sports Sciences, Health Sciences and Human Development, CIDESD, University of Maia, ISMAI, Maia, Portugal.
Sports Med. 2022 Sep;52(9):2039-2060. doi: 10.1007/s40279-022-01684-1. Epub 2022 Apr 29.
Esports are a contemporary phenomenon, with millions of people involved. Still, scientific literature on the topic is scarce. Anecdotal reports, mostly based on what is known from videogames practice, have associated esports with unhealthy lifestyles and health-related problems. The present scoping review aimed to provide an overview of findings from studies regarding the health and well-being in adult esports players, while identifying the most studied topics in the field and those still lacking scientific research.The search was conducted in MEDLINE, Scopus, Web of Science, B-on, and ESCBO databases. Studies regarding health consequences of esports practice conducted with adult esports players were included. No exclusion criteria concerning age, sex, esports modality, or esports level were applied, but articles related to other forms of video gaming or gambling were excluded. The search was limited to peer-reviewed articles. Opinion and review articles were excluded.There were 1416 articles retrieved from which 33 met the inclusion criteria. Lifestyle habits, sleep, exercise and physical health (including musculoskeletal health), physiological demands, and mental health were the main topics of investigation. Several gaps in the literature were identified, namely studies on cardiovascular, respiratory, or metabolic health, or consuming-related risks. Also, the lack of homogeneous methodologies and definitions used in esports-related studies was identified.Esports practice has been associated with different health-related symptoms, but more studies using more robust methodologies and appropriate research design are needed. Topics such as cardiovascular health or the use of performance-enhancing drugs are lacking.
电子竞技是一种现代现象,有数百万的人参与其中。然而,关于这个主题的科学文献却很少。传闻报道,大多基于从电子游戏实践中所了解到的内容,将电子竞技与不健康的生活方式和与健康相关的问题联系在一起。本范围综述旨在提供有关成年电子竞技运动员健康和福祉的研究结果概述,同时确定该领域研究最多的主题和仍缺乏科学研究的主题。检索在 MEDLINE、Scopus、Web of Science、B-on 和 ESCBO 数据库中进行。纳入了关于电子竞技实践对健康影响的研究,这些研究是针对成年电子竞技运动员进行的。没有应用年龄、性别、电子竞技模式或电子竞技水平的排除标准,但排除了与其他形式的电子游戏或赌博有关的文章。检索仅限于同行评审的文章。意见和评论文章被排除在外。从检索到的 1416 篇文章中,有 33 篇符合纳入标准。生活方式习惯、睡眠、运动和身体健康(包括肌肉骨骼健康)、生理需求和心理健康是主要的研究主题。确定了文献中的几个空白,即关于心血管、呼吸或代谢健康的研究,或与消费相关的风险。此外,还发现电子竞技相关研究中使用的方法和定义缺乏一致性。电子竞技实践与不同的与健康相关的症状有关,但需要更多使用更强大的方法和适当的研究设计的研究。缺乏心血管健康或使用性能增强药物等主题。