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增强现实在患者和重要他人卒中教育中的应用:一项可行性研究。

The use of augmented reality for patient and significant other stroke education: a feasibility study.

机构信息

School of Health and Rehabilitation Sciences, The University of Queensland, Brisbane, Australia.

Speech Pathology Department, Princess Alexandra Hospital, Metro South Health, Woolloongabba, Australia.

出版信息

Brain Impair. 2023 Sep;24(2):245-259. doi: 10.1017/BrImp.2022.16. Epub 2022 Jun 10.


DOI:10.1017/BrImp.2022.16
PMID:38167194
Abstract

BACKGROUND: Stroke education is a key factor in minimising secondary stroke risk, yet worldwide stroke education rates are low. Technology has the potential to increase stroke education accessibility. One technology that could be beneficial is augmented reality (AR). We developed and trialled a stroke education lesson using an AR application with stroke patients and significant others. METHODS: A feasibility study design was used. Following development of the AR stroke education lesson, 19 people with stroke and three significant others trialled the lesson then completed a customised mixed method questionnaire. The lesson involved narrated audio while participants interacted with a model brain via a tablet. Information about participant recruitment and retention, usage, and perceptions were collected. RESULTS: Fifty-eight percent ( = 22) of eligible individuals consented to participate. Once recruited, 100% of participants ( = 22) were retained. Ninety percent of participants used the lesson once. Most participants used the application independently (81.82%, = 18), had positive views about the lesson (over 80% across items including enjoyment, usefulness and perception of the application as a good learning tool) and reported improved confidence in stroke knowledge (72.73%, = 16). Confidence in stroke knowledge post-lesson was associated with comfort using the application ( = 0.046, Fisher's exact test) and perception of the application as a good learning tool ( = 0.009, Fisher's exact test). CONCLUSIONS: Technology-enhanced instruction in the form of AR is feasible for educating patients and significant others about stroke. Further research following refinement of the lesson is required.

摘要

背景:脑卒中教育是降低二次脑卒中风险的关键因素,但全球范围内的脑卒中教育率仍然较低。技术有提高脑卒中教育可及性的潜力。一种可能有益的技术是增强现实(AR)。我们开发并试用了一种使用 AR 应用程序对脑卒中患者和其重要他人进行脑卒中教育的课程。

方法:采用可行性研究设计。在开发了 AR 脑卒中教育课程后,19 名脑卒中患者和 3 名重要他人试用了该课程,然后完成了一份定制的混合方法问卷。该课程涉及旁白音频,同时参与者通过平板电脑与模型大脑进行互动。收集了关于参与者招募和保留、使用情况和认知的信息。

结果:58%(=22)符合条件的个体同意参与。一旦招募,100%的参与者(=22)都被保留。90%的参与者使用了该课程一次。大多数参与者独立使用该应用程序(81.82%,=18),对课程持积极看法(超过 80%的参与者对课程的趣味性、有用性以及对应用程序作为良好学习工具的看法持积极态度),并报告说脑卒中知识的信心有所提高(72.73%,=16)。课程结束后脑卒中知识的信心与使用应用程序的舒适度(=0.046,Fisher 精确检验)和对应用程序作为良好学习工具的看法(=0.009,Fisher 精确检验)相关。

结论:以 AR 形式进行的技术增强式教学对教育脑卒中患者和其重要他人是可行的。需要进一步研究,对课程进行改进。

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