Vanderkruik Rachel C, Ferguson Craig, Kobylski Lauren A, Locascio Joseph J, Hamlett Gabriella E, Killenberg Parker C, Lewis Robert, Jones Noah, Rossa Ella T, Dineen Hannah, Picard Rosalind, Cohen Lee S
Center for Women's Mental Health, Massachusetts General Hospital, Boston, MA, United States.
Department of Psychiatry, Harvard Medical School, Boston, MA, United States.
JMIR Form Res. 2024 Jan 26;8:e44029. doi: 10.2196/44029.
Depression during pregnancy is increasingly recognized as a worldwide public health problem. If untreated, there can be detrimental outcomes for the mother and child. Anxiety is also often comorbid with depression. Although effective treatments exist, most women do not receive treatment. Technology is a mechanism to increase access to and engagement in mental health services.
The Guardians is a mobile app, grounded in behavioral activation principles, which seeks to leverage mobile game mechanics and in-game rewards to encourage user engagement. This study seeks to assess app satisfaction and engagement and to explore changes in clinical symptoms of depression and anxiety among a sample of pregnant women with elevated depressive symptoms.
This multimethod pilot test consisted of a single-arm, proof-of-concept trial to examine the feasibility and acceptability of The Guardians among a pregnant sample with depression (N=18). Participation included two web-based study visits: (1) a baseline assessment to collect demographic and obstetric information and to assess clinical symptoms and (2) an exit interview to administer follow-up measures and explore user experience. Participants completed biweekly questionnaires (ie, Patient Health Questionnaire-9 and Generalized Anxiety Disorder-7) during the trial to assess depression and anxiety symptom severity. App satisfaction was measured using 2 self-report scales (ie, Mobile Application Rating Scale and Player Experience of Needs Satisfaction scale). Engagement with The Guardians was captured using game interaction metric data. We used backward-eliminated mixed effects longitudinal models to examine the effects of app engagement and satisfaction and length of time in the study on symptoms of depression and anxiety. Content analysis was conducted on qualitative data from exit interviews.
The 15-day and 30-day overall app retention rates were 26.6% and 15.1%, respectively. Mixed effects models found significant negative main effects of week in study (β=-.35; t=-3.05; P=.003), number of activities completed (β=-.12; t=-2.05; P=.04), days played (β=-.12; t=-2.9; P=.005), and satisfaction, according to the Mobile Application Rating Scale (β=-3.05; t=-2.19; P=.03) on depressive symptoms. We have reported about similar analyses for anxiety. There is preliminary evidence suggesting harder activities are associated with greater mood improvement than easier activities. Qualitative content analysis resulted in feedback falling under the following themes: activities, app design, engagement, fit of the app with lifestyle, perceived impact of the app on mood, and suggestions for app modifications.
Preliminary results from this multimethod study of The Guardians indicate feasibility and acceptability among pregnant women with depression. Retention and engagement levels were more than double those of previous public mental health apps, and use of the app was associated with significant decrease in depressive symptom scores over the 10-week trial. The Guardians shows promise as an effective and scalable digital intervention to support women experiencing depression.
孕期抑郁日益被视为一个全球性的公共卫生问题。若不加以治疗,可能会对母婴产生有害后果。焦虑也常常与抑郁并存。尽管存在有效的治疗方法,但大多数女性未接受治疗。技术是一种增加获得心理健康服务及参与度的手段。
“守护者”是一款基于行为激活原则的移动应用程序,旨在利用手机游戏机制和游戏内奖励来鼓励用户参与。本研究旨在评估应用程序的满意度和参与度,并探讨抑郁症状加重的孕妇样本中抑郁和焦虑临床症状的变化。
这项多方法试点测试包括一项单组、概念验证试验,以检验“守护者”在患有抑郁症的孕妇样本(N = 18)中的可行性和可接受性。参与包括两次基于网络的研究访问:(1)基线评估,以收集人口统计学和产科信息,并评估临床症状;(2)退出访谈,以进行后续测量并探索用户体验。参与者在试验期间每两周完成一次问卷调查(即患者健康问卷-9和广泛性焦虑症-7),以评估抑郁和焦虑症状的严重程度。应用程序满意度使用2个自我报告量表(即移动应用程序评分量表和需求满意度玩家体验量表)进行测量。通过游戏互动指标数据获取与“守护者”的互动情况。我们使用向后消除混合效应纵向模型来检验应用程序参与度、满意度以及研究时长对抑郁和焦虑症状的影响。对退出访谈的定性数据进行了内容分析。
应用程序15天和30天的总体留存率分别为26.6%和15.1%。混合效应模型发现,根据移动应用程序评分量表,研究周数(β = -0.35;t = -3.05;P = 0.003)、完成的活动数量(β = -0.12;t = -2.05;P = 0.04)、游戏天数(β = -0.12;t = -2.9;P = 0.005)和满意度(β = -3.05;t = -2.19;P = 0.03)对抑郁症状有显著的负向主效应。我们已经报告了关于焦虑的类似分析。有初步证据表明,难度较大的活动比难度较小的活动与更大的情绪改善相关。定性内容分析得出的反馈可归为以下主题:活动、应用程序设计、参与度、应用程序与生活方式的契合度、应用程序对情绪的感知影响以及应用程序修改建议。
这项关于“守护者”的多方法研究的初步结果表明,其在患有抑郁症的孕妇中具有可行性和可接受性。留存率和参与度水平比之前的公共心理健康应用程序高出一倍多,并且在为期10周的试验中,应用程序的使用与抑郁症状评分的显著降低相关。“守护者”有望成为一种有效的、可扩展的数字干预措施,以支持患有抑郁症的女性。