• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

从卫生专业人员的角度来看虚拟现实促进初级保健健康素养的可接受性和可行性:一项定性研究。

Acceptability and feasibility of virtual reality to promote health literacy in primary care from the health professional's view: A qualitative study.

机构信息

Centre for Rehabilitation, School of Health and Life Sciences, Teesside University, Middlesbrough, Tees Valley, TS1 3BX, United Kingdom.

Centre for Rehabilitation, School of Health and Life Sciences, Teesside University, Middlesbrough, Tees Valley, TS1 3BX, United Kingdom.

出版信息

Patient Educ Couns. 2024 Jun;123:108179. doi: 10.1016/j.pec.2024.108179. Epub 2024 Feb 13.

DOI:10.1016/j.pec.2024.108179
PMID:38367303
Abstract

OBJECTIVE

The development of health literacy is important in the management of chronic pain and virtual reality may be an effective medium for its development. This study aims to understand the usability and acceptability of a virtual reality-based pain education system for the facilitation of health literacy.

METHODS

Semi-structured interviews were conducted with health professionals who had used a VR-based pain education system within their clinical practice, to explore perceptions of feasibility. Data collection and analyses were informed by the Unified Theory of Acceptance and Use of Technology and the Integrated Model of Health Literacy.

RESULTS

From 10 participants, the VR-based system was considered feasible in providing immersive experiential learning which addressed patient understanding and health-related communication.

CONCLUSION

VR appears to be perceived as an acceptable and feasible technology to support the development of health literacy in people with chronic pain. Its largest perceived benefit was its capacity to provide an immersive and entertaining alternative to conventional methods of pain education.

PRACTICE IMPLICATIONS

Virtual reality is considered as a feasible method of facilitating patient understanding and health-related communication related to chronic pain. Feasibility of such a tool relies clinically on time available, social expectations of VR, and the role of immersive and experiential learning within the management of chronic pain.

摘要

目的

健康素养的发展对于慢性疼痛的管理非常重要,而虚拟现实可能是其发展的有效媒介。本研究旨在了解基于虚拟现实的疼痛教育系统在促进健康素养方面的可用性和可接受性。

方法

对在临床实践中使用基于虚拟现实的疼痛教育系统的健康专业人员进行了半结构化访谈,以探讨可行性的看法。数据收集和分析的依据是统一接受和使用技术理论和健康素养综合模型。

结果

在 10 名参与者中,基于虚拟现实的系统被认为具有可行性,能够提供沉浸式体验式学习,解决患者的理解和与健康相关的沟通问题。

结论

虚拟现实似乎被认为是一种可以接受和可行的技术,可以支持慢性疼痛患者健康素养的发展。它最大的好处是能够提供一种沉浸式和有趣的替代传统疼痛教育方法。

实践意义

虚拟现实被认为是一种促进与慢性疼痛相关的患者理解和健康相关沟通的可行方法。这种工具的可行性在临床上取决于可用时间、对虚拟现实的社会期望以及在慢性疼痛管理中沉浸式和体验式学习的作用。

相似文献

1
Acceptability and feasibility of virtual reality to promote health literacy in primary care from the health professional's view: A qualitative study.从卫生专业人员的角度来看虚拟现实促进初级保健健康素养的可接受性和可行性:一项定性研究。
Patient Educ Couns. 2024 Jun;123:108179. doi: 10.1016/j.pec.2024.108179. Epub 2024 Feb 13.
2
Exploring the potential of virtual reality for the self-management of chronic pain: A scoping review of its use to address health literacy.探索虚拟现实在慢性疼痛自我管理中的潜力:对其用于解决健康素养问题的范围综述。
Musculoskelet Sci Pract. 2024 Aug;72:102962. doi: 10.1016/j.msksp.2024.102962. Epub 2024 Apr 21.
3
Virtual reality and augmented reality smartphone applications for upskilling care home workers in hand hygiene: a realist multi-site feasibility, usability, acceptability, and efficacy study.虚拟现实和增强现实智能手机应用程序提高养老院工作人员手部卫生技能:一项现实多地点可行性、可用性、可接受性和疗效研究。
J Am Med Inform Assoc. 2023 Dec 22;31(1):45-60. doi: 10.1093/jamia/ocad200.
4
Feasibility, Acceptability, and Clinical Implementation of an Immersive Virtual Reality Intervention to Address Psychological Well-Being in Children and Adolescents With Cancer.沉浸式虚拟现实干预措施对癌症儿童和青少年心理幸福感的可行性、可接受性和临床实施。
J Pediatr Oncol Nurs. 2020 Jul/Aug;37(4):265-277. doi: 10.1177/1043454220917859.
5
Virtual reality mindfulness training for veterans in residential substance use treatment: Pilot study of feasibility and acceptability.虚拟现实正念训练在住院物质使用治疗中的退伍军人中的应用:可行性和可接受性的初步研究。
J Subst Use Addict Treat. 2024 Jun;161:209315. doi: 10.1016/j.josat.2024.209315. Epub 2024 Feb 18.
6
Experiences of People With Persistent Nonspecific Neck Pain Who Used Immersive Virtual Reality Serious Games in the Home Setting: A Qualitative Study.在家中使用沉浸式虚拟现实严肃游戏的持续性非特异性颈部疼痛患者的体验:一项定性研究。
Phys Ther. 2025 Mar 3;105(3). doi: 10.1093/ptj/pzae149.
7
An Immersive Virtual Reality Intervention for Preoperative Anxiety and Distress Among Adults Undergoing Oncological Surgery: Protocol for a 3-Phase Development and Feasibility Trial.沉浸式虚拟现实干预在减轻成人接受肿瘤手术前焦虑和痛苦中的应用:3 期开发和可行性试验的方案。
JMIR Res Protoc. 2024 May 14;13:e55692. doi: 10.2196/55692.
8
Virtual reality simulation to enhance advanced trauma life support trainings - a randomized controlled trial.虚拟现实模拟增强高级创伤生命支持培训 - 一项随机对照试验。
BMC Med Educ. 2024 Jun 17;24(1):666. doi: 10.1186/s12909-024-05645-2.
9
Exploring the Role of Immersive Virtual Reality Simulation in Health Professions Education: Thematic Analysis.探索沉浸式虚拟现实模拟在卫生专业教育中的作用:主题分析
JMIR Med Educ. 2025 Mar 12;11:e62803. doi: 10.2196/62803.
10
Virtual Reality-Applied Home-Visit Rehabilitation for Patients With Chronic Pain: Protocol for Single-Arm Pre-Post Comparison Study.虚拟现实应用于慢性疼痛患者的家庭访视康复:单臂前后比较研究方案
JMIR Res Protoc. 2024 Dec 30;13:e58734. doi: 10.2196/58734.

引用本文的文献

1
Expectations for Adopting Virtual Reality to Promote Health Literacy in Patients With Persistent Pain: Qualitative Analysis of UK-Based Physiotherapists.采用虚拟现实技术提高慢性疼痛患者健康素养的期望:对英国物理治疗师的定性分析
Pain Res Manag. 2025 Aug 29;2025:5547227. doi: 10.1155/prm/5547227. eCollection 2025.
2
Feasibility, acceptability, patient experience, and preliminary efficacy of a virtual reality guided imagery intervention for chronic pain.虚拟现实引导意象干预对慢性疼痛的可行性、可接受性、患者体验及初步疗效
Front Digit Health. 2025 Jun 24;7:1505861. doi: 10.3389/fdgth.2025.1505861. eCollection 2025.
3
From didactic explanations to co-design, sequential art and embodied learning: challenges, criticisms and future directions of patient pain education.
从说教式解释到共同设计、序列艺术与体验式学习:患者疼痛教育的挑战、批评与未来方向
Front Pain Res (Lausanne). 2025 May 9;6:1536112. doi: 10.3389/fpain.2025.1536112. eCollection 2025.
4
The acceptability, feasibility, and usability of a virtual reality pain education and rehabilitation program for Veterans: a mixed-methods study.一项针对退伍军人的虚拟现实疼痛教育与康复计划的可接受性、可行性和可用性:一项混合方法研究。
Front Pain Res (Lausanne). 2025 Mar 20;6:1535915. doi: 10.3389/fpain.2025.1535915. eCollection 2025.