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虚拟现实和增强现实智能手机应用程序提高养老院工作人员手部卫生技能:一项现实多地点可行性、可用性、可接受性和疗效研究。

Virtual reality and augmented reality smartphone applications for upskilling care home workers in hand hygiene: a realist multi-site feasibility, usability, acceptability, and efficacy study.

机构信息

Division of Nursing, Midwifery and Social Work, The University of Manchester, Manchester, United Kingdom.

Division of Informatics, Imaging and Data Sciences, Centre for Health Informatics, The University of Manchester, Manchester, United Kingdom.

出版信息

J Am Med Inform Assoc. 2023 Dec 22;31(1):45-60. doi: 10.1093/jamia/ocad200.

Abstract

OBJECTIVES

To assess the feasibility and implementation, usability, acceptability and efficacy of virtual reality (VR), and augmented reality (AR) smartphone applications for upskilling care home workers in hand hygiene and to explore underlying learning mechanisms.

MATERIALS AND METHODS

Care homes in Northwest England were recruited. We took a mixed-methods and pre-test and post-test approach by analyzing uptake and completion rates of AR, immersive VR or non-immersive VR training, validated and bespoke questionnaires, observations, videos, and interviews. Quantitative data were analyzed descriptively. Qualitative data were analyzed using a combined inductive and deductive approach.

RESULTS

Forty-eight care staff completed AR training (n = 19), immersive VR training (n = 21), or non-immersive VR training (n = 8). The immersive VR and AR training had good usability with System Usability Scale scores of 84.40 and 77.89 (of 100), respectively. They had high acceptability, with 95% of staff supporting further use. The non-immersive VR training had borderline poor usability, scoring 67.19 and only 63% would support further use. There was minimal improved knowledge, with an average of 6% increase to the knowledge questionnaire. Average hand hygiene technique scores increased from 4.77 (of 11) to 7.23 after the training. Repeated practice, task realism, feedback and reminding, and interactivity were important learning mechanisms triggered by AR/VR. Feasibility and implementation considerations included managerial support, physical space, providing support, screen size, lagging Internet, and fitting the headset.

CONCLUSIONS

AR and immersive VR apps are feasible, usable, and acceptable for delivering training. Future work should explore whether they are more effective than previous training and ensure equity in training opportunities.

摘要

目的

评估虚拟现实 (VR) 和增强现实 (AR) 智能手机应用程序在提高养老院工作人员手部卫生技能方面的可行性、实施、可用性、可接受性和疗效,并探索潜在的学习机制。

材料和方法

在英格兰西北部招募了养老院。我们采用了混合方法和预测试和后测试方法,通过分析 AR、沉浸式 VR 或非沉浸式 VR 培训的参与率和完成率、经过验证和定制的问卷、观察、视频和访谈来进行分析。定量数据采用描述性分析。定性数据采用归纳和演绎相结合的方法进行分析。

结果

48 名护理人员完成了 AR 培训(n=19)、沉浸式 VR 培训(n=21)或非沉浸式 VR 培训(n=8)。沉浸式 VR 和 AR 培训具有良好的可用性,系统可用性量表得分为 84.40 和 77.89(满分 100)。它们具有很高的可接受性,95%的员工支持进一步使用。非沉浸式 VR 培训的可用性略差,得分为 67.19,只有 63%的员工支持进一步使用。知识的平均提高幅度仅为 6%,知识问卷的平均分数从 4.77(满分 11 分)增加到 7.23。经过培训后,手部卫生技术得分从 4.77(满分 11 分)提高到 7.23。重复练习、任务真实性、反馈和提醒以及交互性是 AR/VR 触发的重要学习机制。可行性和实施的考虑因素包括管理层的支持、物理空间、提供支持、屏幕大小、滞后的互联网和适合佩戴耳机。

结论

AR 和沉浸式 VR 应用程序在提供培训方面是可行的、可用的和可接受的。未来的工作应该探索它们是否比以前的培训更有效,并确保培训机会的公平性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ae40/10746305/fdfbc93b6b07/ocad200f1.jpg

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