Blackmore Rebecca, Giles Claudia, Tremain Hailey, Kelly Ryan, Foley Fiona, Fletcher Kathryn, Nedeljkovic Maja, Wadley Greg, Seabrook Elizabeth, Thomas Neil
Centre for Mental Health and Brain Sciences, Swinburne University of Technology, Hawthorn, VIC, Australia.
School of Computing Technologies, RMIT University, Melbourne, Australia.
J Med Internet Res. 2024 Dec 6;26:e45640. doi: 10.2196/45640.
Virtual reality (VR) has been proposed as a technology to support mindfulness practice through promoting increased engagement and presence. The proposed benefits of this technology have been largely unexamined with clinical populations. Further research is required to understand its clinical potential and utility in improving and managing mental health symptoms.
This study aims to investigate the proximal impacts of a single, brief, VR-supported mindfulness practice for individuals with a mood or anxiety disorder and to understand user experiences, which may affect the acceptability and efficacy of VR mindfulness for this population.
This mixed methods study recruited 28 participants with a primary diagnosis of major depressive disorder, bipolar disorder, or anxiety disorder. Participants completed a mindfulness practice wearing a VR headset that was presenting an omnidirectional video of a forest scene, which was overlaid with a guided audio voiceover. Before and after the practice, measures were completed assessing state mindfulness (Toronto Mindfulness Scale), affect (Positive and Negative Affect Schedule), and anxiety (State-Trait Anxiety Inventory Y-1; n=27). Semistructured interviews were then held inquiring about the user experience and were analyzed using thematic analysis (n=24).
After completing the VR-supported mindfulness practice, both measures of state mindfulness on the Toronto Mindfulness Scale, mean curiosity and decentering, increased significantly (Cohen d=1.3 and 1.51, respectively; P<.001). Negative affect on the Positive and Negative Affect Schedule (Cohen d=0.62; P=.003) and State-Trait Anxiety Inventory Y-1 state anxiety (Cohen d=0.84; P<.001) significantly reduced. There was no significant change in positive affect (Cohen d=0.29; P=.08). Qualitative analysis of interviews identified 14 themes across 5 primary theme categories. The results suggested that being mindful during the use of the app was experienced as relatively effortless because of the visual and immersive elements. It was also experienced as convenient and safe, including when compared with prior traditional experiences of mindfulness. Participants also identified the uses for VR-supported mindfulness in managing emotions and symptoms of mental illness.
The results provide preliminary evidence that VR-supported mindfulness can improve emotional states and manage mental health symptoms for those with mood or anxiety disorders. It offers some potential clinical applications for those with mood or anxiety disorders for exploration within future research.
虚拟现实(VR)已被提议作为一种通过促进更高的参与度和临场感来支持正念练习的技术。这项技术所宣称的益处很大程度上尚未在临床人群中得到检验。需要进一步研究以了解其在改善和管理心理健康症状方面的临床潜力和效用。
本研究旨在调查单次简短的VR支持的正念练习对患有情绪或焦虑障碍的个体的近期影响,并了解用户体验,这可能会影响VR正念对该人群的可接受性和有效性。
这项混合方法研究招募了28名主要诊断为重度抑郁症、双相情感障碍或焦虑症的参与者。参与者戴着VR头显完成了一次正念练习,头显展示的是森林场景的全景视频,并配有引导式音频旁白。在练习前后,完成了评估状态正念(多伦多正念量表)、情感(正负情感量表)和焦虑(状态-特质焦虑量表Y-1;n = 27)的测量。然后进行了半结构化访谈,询问用户体验,并使用主题分析进行分析(n = 24)。
完成VR支持的正念练习后,多伦多正念量表上的两种状态正念测量指标,即平均好奇心和去中心化,均显著增加(科恩d值分别为1.3和1.51;P <.001)。正负情感量表上的负面情感(科恩d值 = 0.62;P =.003)和状态-特质焦虑量表Y-1的状态焦虑(科恩d值 = 0.84;P <.001)显著降低。正面情感没有显著变化(科恩d值 = 0.29;P =.08)。访谈的定性分析在5个主要主题类别中确定了14个主题。结果表明,由于视觉和沉浸式元素,在使用该应用程序时保持正念相对轻松。与之前传统的正念体验相比,它也被体验为方便和安全。参与者还确定了VR支持的正念在管理情绪和精神疾病症状方面的用途。
结果提供了初步证据,表明VR支持的正念可以改善患有情绪或焦虑障碍者的情绪状态并管理其心理健康症状。它为患有情绪或焦虑障碍者提供了一些潜在的临床应用,以供未来研究探索。