Dopsaj Milivoj, Tan Wilhelmina, Perovic Vladimir, Stajic Zoran, Milosavljevic Nemanja, Paessler Slobodan, Makishima Tomoko
Faculty of Sport and Physical Education, University of Belgrade, 11000 Belgrade, Serbia.
Department of Otolaryngology, University of Texas Medical Branch, Galveston, TX 77555, USA.
Neurosci Lett. 2024 Mar 10;825:137692. doi: 10.1016/j.neulet.2024.137692. Epub 2024 Feb 19.
Virtual reality (VR) is a computer-created 3D environment with a focus on realistic scenes and pictures created for entertainment, medical and/or educational and training purposes. One of the major side effects of VR immersion reported in the scientific literature, media and social media is Visually Induced Motion Sickness (VIMS), with clinical symptoms such as disorientation, nausea, and oculomotor discomfort. VIMS is mostly caused by the discrepancy between the visual and vestibular systems and can lead to dizziness, nausea, and disorientation. In this study, we present one potential novel solution to combat motion sickness in VR, showcasing a significant reduction of nausea in VR users employing the META Quest 2 headsets in conjunction with a whole-body controller. Using a neurodigital approach, we facilitate a more immersive and comfortable VR experience. Our findings indicate a marked reduction in VR-induced nausea, paving the way to promote VR technology for broader applications across various fields.
虚拟现实(VR)是一种由计算机创建的三维环境,专注于为娱乐、医疗和/或教育及培训目的而创建的逼真场景和画面。科学文献、媒体和社交媒体中报道的VR沉浸的主要副作用之一是视觉诱发运动病(VIMS),其临床症状包括迷失方向、恶心和动眼不适。VIMS主要由视觉和前庭系统之间的差异引起,可导致头晕、恶心和迷失方向。在本研究中,我们提出了一种对抗VR中晕动病的潜在新解决方案,展示了使用META Quest 2头戴式设备并结合全身控制器的VR用户的恶心感显著降低。通过一种神经数字方法,我们促进了更身临其境和舒适的VR体验。我们的研究结果表明,VR诱发的恶心感明显减少,为推动VR技术在各个领域的更广泛应用铺平了道路。