Suppr超能文献

减轻360度虚拟现实中的网络晕动症

Reducing Cybersickness in 360-Degree Virtual Reality.

作者信息

Arshad Iqra, De Mello Paulo, Ender Martin, McEwen Jason D, Ferré Elisa R

机构信息

Department of Psychology, Royal Holloway University of London, Egham, TW20 0EX, UK.

Kagenova Limited, Guildford, GU5 9LD, UK.

出版信息

Multisens Res. 2021 Dec 16:1-17. doi: 10.1163/22134808-bja10066.

Abstract

Despite the technological advancements in Virtual Reality (VR), users are constantly combating feelings of nausea and disorientation, the so-called cybersickness. Cybersickness symptoms cause severe discomfort and hinder the immersive VR experience. Here we investigated cybersickness in 360-degree head-mounted display VR. In traditional 360-degree VR experiences, translational movement in the real world is not reflected in the virtual world, and therefore self-motion information is not corroborated by matching visual and vestibular cues, which may trigger symptoms of cybersickness. We evaluated whether a new Artificial Intelligence (AI) software designed to supplement the 360-degree VR experience with artificial six-degrees-of-freedom motion may reduce cybersickness. Explicit (simulator sickness questionnaire and Fast Motion Sickness (FMS) rating) and implicit (heart rate) measurements were used to evaluate cybersickness symptoms during and after 360-degree VR exposure. Simulator sickness scores showed a significant reduction in feelings of nausea during the AI-supplemented six-degrees-of-freedom motion VR compared to traditional 360-degree VR. However, six-degrees-of-freedom motion VR did not reduce oculomotor or disorientation measures of sickness. No changes were observed in FMS and heart rate measures. Improving the congruency between visual and vestibular cues in 360-degree VR, as provided by the AI-supplemented six-degrees-of-freedom motion system considered, is essential for a more engaging, immersive and safe VR experience, which is critical for educational, cultural and entertainment applications.

摘要

尽管虚拟现实(VR)技术取得了进步,但用户仍不断与恶心和迷失方向的感觉作斗争,即所谓的网络晕动病。网络晕动病症状会导致严重不适,并阻碍沉浸式VR体验。在此,我们研究了360度头戴式显示器VR中的网络晕动病。在传统的360度VR体验中,现实世界中的平移运动在虚拟世界中并未得到体现,因此自我运动信息无法通过匹配视觉和前庭线索得到证实,这可能会引发网络晕动病症状。我们评估了一种旨在通过人工六自由度运动来补充360度VR体验的新型人工智能(AI)软件是否可以减少网络晕动病。使用明确(模拟器晕动病问卷和快速运动病(FMS)评分)和隐含(心率)测量方法来评估360度VR暴露期间及之后的网络晕动病症状。模拟器晕动病评分显示,与传统360度VR相比,在人工智能补充的六自由度运动VR期间,恶心感显著降低。然而,六自由度运动VR并未降低眼动或疾病的定向测量值。FMS和心率测量值未观察到变化。如所考虑的人工智能补充的六自由度运动系统所提供的那样,改善360度VR中视觉和前庭线索之间的一致性,对于更具吸引力、沉浸式和安全的VR体验至关重要,这对于教育、文化和娱乐应用至关重要。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验