Université Paris Cité, Inserm, Optimisation Thérapeutique en Neuropsychopharmacologie, F-75006, Paris, France.
Service de Pharmacie, AP-HP, Hôpital Lariboisière-Fernand Widal, F-75010, Paris, France.
BMC Med Educ. 2024 Mar 1;24(1):219. doi: 10.1186/s12909-024-05157-z.
At the Faculty of Pharmacy of Paris, we conducted a pharmacology tournament in 2021 and 2022, named "Pharmacotrophy", to offer a game-, team- and competitive-based learning innovation based on fun and challenge. This article aims to (1) provide a detailed overview of the organisation of "Pharmacotrophy," (2) present and compare feedback from both students and teachers, and (3) assess the impact of student participation on their exam marks.
"Pharmacotrophy" took place in 2021 and 2022 over a two-week period at the beginning of the exam revision phase. It involved a combination of remote matches using the online quiz creation tool Kahoot!® and in-person matches. Teams, consisting of three students from the 4th or 5th year, participated in several selection rounds leading up to the final match. The questions covered various topics from the pharmacology curriculum. Using an anonymous online survey, we collected the feedback from students and teacher regarding the organisation of the tournament and the interest and difficulty of the different type of questions. We retrospectively compared the exam marks of 4th year students who took part in "Pharmacotrophy" (n = 19 and n = 20) with those of the rest of the 4th year (n = 315-320 and n = 279-281), both in the year before "Pharmacotrophy" and just after the tournament.
Students highlighted the educational benefits of team-based and game-based learning. This novel approach positively and constructively motivated students to review pharmacology. Additionally, students appreciated the establishment of a trust-based relationship with their teachers. All students had a similar pharmacology level based on their exam results in the year before "Pharmacotrophy." After the tournament, participants had marks 20.1% higher in pharmacology questions compared to non-participants (p = 0.02), while they had comparable overall levels, as evidenced by their final grade averages and marks in non-pharmacology questions. Moreover, participants who advanced further in the competition achieved higher marks in pharmacology questions compared to those who were eliminated early in the tournament.
The implementation of "Pharmacotrophy" provided students with an enjoyable way to review pharmacology coursework and revived the interest in pharmacology for some. Specifically, participating in "Pharmacotrophy" led to an increase in pharmacology marks for students who were not among the top performers in the class or did not excel in pharmacology in the previous year. This study quantified the pedagogical value of this innovative curriculum in terms of knowledge acquisition.
在巴黎药学院,我们在 2021 年和 2022 年举办了一场名为“Pharmacotrophy”的药理学竞赛,旨在提供一种基于游戏、团队和竞争的学习创新,以乐趣和挑战为基础。本文旨在:(1)详细介绍“Pharmacotrophy”的组织情况;(2)展示和比较学生和教师的反馈;(3)评估学生参与对他们考试成绩的影响。
“Pharmacotrophy”于 2021 年和 2022 年在考试复习阶段的前两周进行,采用远程比赛和现场比赛相结合的方式。它由来自第 4 年或第 5 年的三名学生组成的团队参加,通过几轮选拔比赛,最终进入决赛。问题涵盖药理学课程的各种主题。我们通过匿名在线调查收集了学生和教师对比赛组织以及不同类型问题的兴趣和难度的反馈。我们回顾性地比较了参加“Pharmacotrophy”的第 4 年学生(n=19 和 n=20)与其他第 4 年学生(n=315-320 和 n=279-281)在“Pharmacotrophy”之前和之后的考试成绩,以及参加“Pharmacotrophy”的第 4 年学生(n=19 和 n=20)与其他第 4 年学生(n=315-320 和 n=279-281)在“Pharmacotrophy”之前和之后的考试成绩。
学生们强调了基于团队和基于游戏的学习的教育益处。这种新方法积极而建设性地激励学生复习药理学。此外,学生们还赞赏与教师建立信任关系。根据他们在参加“Pharmacotrophy”之前一年的考试成绩,所有学生的药理学水平相似。在比赛之后,与非参与者相比,参与者在药理学问题上的得分高出 20.1%(p=0.02),而他们的总体水平相当,这可以从他们的最终平均成绩和非药理学问题的得分看出。此外,在比赛中进一步晋级的参与者在药理学问题上的得分高于那些在比赛早期被淘汰的参与者。
实施“Pharmacotrophy”为学生提供了一种愉快的复习药理学课程的方式,并激发了一些学生对药理学的兴趣。具体来说,对于那些在班级中不是成绩最好的学生,或者在之前一年中没有在药理学方面表现出色的学生来说,参加“Pharmacotrophy”会提高他们在药理学方面的成绩。这项研究从知识获取的角度量化了这种创新课程的教学价值。