Suppr超能文献

通过一款具有生物特征数据收集功能的电脑游戏来测量多动症患者的注意力。

Measuring attention of ADHD patients by means of a computer game featuring biometrical data gathering.

作者信息

Teruel Miguel A, Sanchis Javier, Ruiz-Robledillo Nicolás, Albaladejo-Blázquez Natalia, Ferrer-Cascales Rosario, Trujillo Juan

机构信息

Lucentia Research Group, University of Alicante, Alicante Institute for Health and Biomedical Research (ISABIAL), Carretera San Vicente Del Raspeig S/n, 03690, San Vicente Del Raspeig, Alicante, Spain.

XSB Disseny I Multimedia, S.L., Carrer Del Mercat, 21, 03430, Onil, Alicante, Spain.

出版信息

Heliyon. 2024 Feb 23;10(5):e26555. doi: 10.1016/j.heliyon.2024.e26555. eCollection 2024 Mar 15.

Abstract

ADHD is a neurodevelopmental disorder diagnosed mainly in children, marked by inattention and hyperactivity-impulsivity. The symptoms are highly variable, such as different ages of onset and potential comorbidities, contributing to frequent misdiagnoses. Professionals note a gap in modern diagnostic tools, making accurate identification challenging. To address this, recent studies recommend gamification for better ADHD diagnosis and treatment, though further research is essential to confirm its efficacy. This work aims to create a serious game, namely "Attention Slackline", to assess attention levels. The game, designed with expert input, requires players to concentrate on a specific point to recognize specific patterns while managing distractions. A controlled experiment tested its precision, and results were compared with established attention tests by a correlation analysis. Statistical analysis confirmed the game's validity, especially in tracking attention through correct responses and errors. Preliminary evidence suggests that "Attention Slackline" may serve as a credible instrument for the assessment of attentional capacities in individuals with ADHD, given that its outcomes have been empirically shown to correlate with those derived from a well-established attention assessment methodology.

摘要

注意力缺陷多动障碍(ADHD)是一种主要在儿童中诊断出的神经发育障碍,其特征为注意力不集中和多动冲动。症状差异很大,比如发病年龄不同以及可能存在共病情况,这导致频繁误诊。专业人士指出现代诊断工具存在差距,使得准确识别具有挑战性。为解决这一问题,近期研究推荐采用游戏化手段以更好地诊断和治疗ADHD,不过还需要进一步研究来证实其有效性。这项工作旨在创建一款严肃游戏,即“注意力平衡绳”,以评估注意力水平。该游戏在专家指导下设计,要求玩家在管理干扰的同时专注于特定点以识别特定模式。通过一项对照实验测试了其准确性,并通过相关性分析将结果与既定的注意力测试进行比较。统计分析证实了该游戏的有效性,尤其是在通过正确反应和错误来跟踪注意力方面。初步证据表明,“注意力平衡绳”可能作为评估ADHD个体注意力能力的可靠工具,因为其实验结果已通过实证表明与源自成熟注意力评估方法的结果相关。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/21c3/10907648/1c7e86660137/gr1.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验