Zioga Triantafyllia, Nega Chrysanthi, Roussos Petros, Kourtesis Panagiotis
Department of Psychology, University of Central Lancashire, Lancashire PR1 2HE, UK.
Department of Psychology, College for Humanistic Sciences ICPS, 12131 Athens, Greece.
Eur J Investig Health Psychol Educ. 2024 Mar 19;14(3):722-752. doi: 10.3390/ejihpe14030048.
Given the widespread popularity of videogames, research attempted to assess their effects on cognitive and affective abilities, especially in children and adolescents. Despite numerous correlational studies, robust evidence on the causal relationship between videogames and cognition remains scarce, hindered by the absence of a comprehensive assessment tool for gaming skills across various genres. In a sample of 347 adolescents, this study aimed to develop and validate the Gaming Skill Questionnaire (GSQ) and assess the impact of gaming skills in six different genres (sport, first-person shooters, role-playing games, action-adventure, strategy, and puzzle games) on cognitive and affective abilities of adolescents. The GSQ exhibited strong reliability and validity, highlighting its potential as a valuable tool. Gaming skills positively affected executive function, memory, overall cognition, cognitive flexibility, and emotion recognition, except for empathy. Various game genres had different effects on cognitive and affective abilities, with verbal fluency influenced mainly by sports, executive functions by action, strategy, and puzzle, and emotion recognition positively impacted by action and puzzle but negatively by sports and strategy games. Both age and gaming skills influenced cognitive flexibility, with gaming having a greater effect. These intriguing genre-specific effects on cognitive and affective functioning postulate further research with GSQ's contribution.
鉴于电子游戏广受欢迎,研究试图评估其对认知和情感能力的影响,尤其是对儿童和青少年的影响。尽管有大量相关性研究,但由于缺乏针对各类游戏技能的综合评估工具,关于电子游戏与认知之间因果关系的有力证据仍然稀缺。在一个由347名青少年组成的样本中,本研究旨在开发并验证游戏技能问卷(GSQ),并评估六种不同类型(体育、第一人称射击游戏、角色扮演游戏、动作冒险游戏、策略游戏和益智游戏)的游戏技能对青少年认知和情感能力的影响。GSQ表现出很强的信度和效度,凸显了其作为一种有价值工具的潜力。游戏技能对执行功能、记忆、整体认知、认知灵活性和情绪识别有积极影响,但对同理心没有影响。不同的游戏类型对认知和情感能力有不同的影响,言语流畅性主要受体育游戏影响,执行功能受动作、策略和益智游戏影响,情绪识别受动作和益智游戏的积极影响,但受体育和策略游戏的负面影响。年龄和游戏技能都影响认知灵活性,其中游戏技能的影响更大。这些关于特定游戏类型对认知和情感功能的有趣影响,为GSQ在后续研究中的应用提供了进一步的依据。