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真实性与临场感:定义虚拟现实体验中的感知质量。

Authenticity and presence: defining perceived quality in VR experiences.

作者信息

Hameed Asim, Perkis Andrew

机构信息

Department of Electronic Systems, Norwegian University of Science and Technology (NTNU), Trondheim, Norway.

出版信息

Front Psychol. 2024 Apr 19;15:1291650. doi: 10.3389/fpsyg.2024.1291650. eCollection 2024.

Abstract

This work expands the existing understanding of quality assessments of VR experiences. Historically, VR quality has focused on presence and immersion, but current discourse emphasizes plausibility and believability as critical for lifelike, credible VR. However, the two concepts are often conflated, leading to confusion. This paper proposes viewing them as subsets of authenticity and presents a structured hierarchy delineating their differences and connections. Additionally, coherence and congruence are presented as complementary quality functions that integrate internal and external logic. The paper considers quality formation in the experience of authenticity inside VR emphasizing that distinguishing authenticity in terms of precise quality features are essential for accurate assessments. Evaluating quality requires a holistic approach across perceptual, cognitive, and emotional factors. This model provides theoretical grounding for assessing the quality of VR experiences.

摘要

这项工作拓展了对虚拟现实(VR)体验质量评估的现有理解。从历史上看,VR质量一直侧重于临场感和沉浸感,但当前的讨论强调合理性和可信度对于逼真、可信的VR至关重要。然而,这两个概念常常被混淆,导致混乱。本文建议将它们视为真实性的子集,并提出一个结构化的层次体系来描述它们的差异和联系。此外,连贯性和一致性被视为整合内部和外部逻辑的互补质量功能。本文探讨了VR内部真实性体验中的质量形成,强调根据精确的质量特征区分真实性对于准确评估至关重要。评估质量需要一种跨越感知、认知和情感因素综合的方法。该模型为评估VR体验的质量提供了理论基础。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f848/11066206/5e450cce3590/fpsyg-15-1291650-g0001.jpg

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