• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在一项随机对照交叉研究中,增加触觉反馈会增加化身的归属感,并使虚拟现实在减轻疼痛方面更有效。

Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study.

机构信息

Virtual Reality Research Center, Mechanical Engineering, University of Washington, Seattle, 98195, USA.

Virtual Human Interaction Lab, Stanford University, Stanford, 94305, USA.

出版信息

Sci Rep. 2023 May 22;13(1):7915. doi: 10.1038/s41598-023-31038-4.

DOI:10.1038/s41598-023-31038-4
PMID:37217536
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10203139/
Abstract

Severe pain is a widespread health problem in need of novel treatment approaches. In the current study we used real water to give virtual objects (i.e., animated virtual water) more realistic physical properties (wet liquid qualities). Healthy volunteers aged 18-34 participated in a within-subject randomized study comparing participants' worst pain during brief thermal stimuli with (1) No Immersive Virtual Reality (VR), versus (2) during VR + no tactile feedback versus (3) VR + real water (with tactile feedback from co-located real objects). Tactile feedback significantly decreased pain intensity (VR analgesia, p < 0.01), compared to VR with no tactile feedback, and compared to No VR (baseline). Tactile feedback made the virtual water feel significantly more real, increased participant's sense of presence, and both VR conditions were distracting (significantly reduced accuracy on an attention demanding task). As a non-pharmacologic analgesic, mixed reality reduced pain by 35% in the current study, comparable to the analgesia from a moderate dose of hydromorphone in previous published experimental studies. Tactile feedback also significantly increased avatar embodiment, the participants illusion of ownership of the virtual hands, which has potential to improve the effectiveness of avatar therapy for chronic pain in future studies. Mixed reality should be tested as treatment in pain patients.

摘要

严重疼痛是一个广泛存在的健康问题,需要新的治疗方法。在本研究中,我们使用真实的水为虚拟物体(即动画虚拟水)赋予更逼真的物理特性(湿液体特性)。年龄在 18-34 岁的健康志愿者参与了一项个体内随机研究,比较了参与者在短暂热刺激期间的最严重疼痛,分别为 (1) 无沉浸式虚拟现实 (VR),(2) VR+无触觉反馈,以及 (3) VR+真实水(来自相邻真实物体的触觉反馈)。与 VR 无触觉反馈相比,触觉反馈显著降低了疼痛强度(VR 镇痛,p<0.01),与无 VR(基线)相比也是如此。触觉反馈使虚拟水感觉更加真实,增加了参与者的存在感,并且两种 VR 条件都分散了注意力(在需要注意力的任务上的准确性显著降低)。作为一种非药物镇痛方法,混合现实在本研究中使疼痛减轻了 35%,与以前发表的实验研究中中等剂量氢吗啡酮的镇痛效果相当。触觉反馈还显著增加了化身的体现感,即参与者对虚拟手的所有权的错觉,这有可能在未来的研究中提高化身疗法对慢性疼痛的有效性。混合现实应该在疼痛患者中进行治疗测试。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8fc/10203139/cccb79e384a1/41598_2023_31038_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8fc/10203139/78b8b0ed87bc/41598_2023_31038_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8fc/10203139/93cab789fc04/41598_2023_31038_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8fc/10203139/de4da2063e5e/41598_2023_31038_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8fc/10203139/cccb79e384a1/41598_2023_31038_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8fc/10203139/78b8b0ed87bc/41598_2023_31038_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8fc/10203139/93cab789fc04/41598_2023_31038_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8fc/10203139/de4da2063e5e/41598_2023_31038_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8fc/10203139/cccb79e384a1/41598_2023_31038_Fig4_HTML.jpg

相似文献

1
Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study.在一项随机对照交叉研究中,增加触觉反馈会增加化身的归属感,并使虚拟现实在减轻疼痛方面更有效。
Sci Rep. 2023 May 22;13(1):7915. doi: 10.1038/s41598-023-31038-4.
2
Virtual Reality Analgesia With Interactive Eye Tracking During Brief Thermal Pain Stimuli: A Randomized Controlled Trial (Crossover Design).短暂热痛刺激期间采用交互式眼动追踪的虚拟现实镇痛:一项随机对照试验(交叉设计)
Front Hum Neurosci. 2020 Jan 23;13:467. doi: 10.3389/fnhum.2019.00467. eCollection 2019.
3
Interacting with virtual objects via embodied avatar hands reduces pain intensity and diverts attention.通过具身化身手与虚拟对象交互可减轻疼痛强度并转移注意力。
Sci Rep. 2021 May 21;11(1):10672. doi: 10.1038/s41598-021-89526-4.
4
"Tricking the Brain" Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.利用沉浸式虚拟现实“欺骗大脑”:改变对具身化虚拟形象的自我认知会影响运动皮层兴奋性和动作发起。
Front Hum Neurosci. 2022 Feb 9;15:787487. doi: 10.3389/fnhum.2021.787487. eCollection 2021.
5
TouchMark: Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality.触摸标记:虚拟现实中上肢康复的部分触觉反馈设计。
IEEE Trans Vis Comput Graph. 2024 Nov;30(11):7430-7440. doi: 10.1109/TVCG.2024.3456173. Epub 2024 Oct 10.
6
A comparison of interactive immersive virtual reality and still nature pictures as distraction-based analgesia in burn wound care.交互式沉浸式虚拟现实与静态自然图片作为烧伤伤口护理中基于分心的镇痛方法的比较。
Burns. 2023 Feb;49(1):182-192. doi: 10.1016/j.burns.2022.02.002. Epub 2022 Feb 10.
7
Visual-haptic integration, action and embodiment in virtual reality.虚拟现实中的视触觉整合、动作与体现。
Psychol Res. 2022 Sep;86(6):1847-1857. doi: 10.1007/s00426-021-01613-3. Epub 2021 Oct 28.
8
A randomized controlled pilot study examining immediate effects of embodying a virtual reality superhero in people with chronic low back pain.一项随机对照初步研究,旨在探讨在慢性下背痛患者中体现虚拟现实超级英雄对即时影响。
Disabil Rehabil Assist Technol. 2024 Apr;19(3):851-858. doi: 10.1080/17483107.2022.2129846. Epub 2022 Oct 18.
9
Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience.人体大小匹配对化身的影响与用户的主观体验。
Cyberpsychol Behav Soc Netw. 2020 Apr;23(4):234-241. doi: 10.1089/cyber.2019.0136. Epub 2020 Feb 19.
10
VR for Pain Relief.用于缓解疼痛的虚拟现实技术。
Curr Top Behav Neurosci. 2023;65:309-336. doi: 10.1007/7854_2022_402.

引用本文的文献

1
Effects of Non-Immersive Virtual Reality Exercise on Self-Reported Pain and Mechanical Hyperalgesia in Older Adults with Knee and Hip Osteoarthritis: A Secondary Analysis of a Randomized Controlled Trial.非沉浸式虚拟现实运动对膝髋关节骨关节炎老年人自我报告疼痛和机械性痛觉过敏的影响:一项随机对照试验的二次分析
Medicina (Kaunas). 2025 Jun 21;61(7):1122. doi: 10.3390/medicina61071122.
2
Development of a flexible fabric-based variable shape actuator for enhanced multi-DoF haptic feedback.用于增强多自由度触觉反馈的柔性织物基可变形状致动器的开发。
Sci Rep. 2025 Mar 3;15(1):7398. doi: 10.1038/s41598-025-91981-2.
3
The proteus effect on human pain perception through avatar muscularity and gender factors.

本文引用的文献

1
Conditioned Pain Modulation in Children: The Effects of Painful and Nonpainful Conditioning Stimuli.条件性疼痛调制在儿童中的作用:疼痛和非疼痛条件性刺激的影响。
J Pain. 2022 Jul;23(7):1208-1219. doi: 10.1016/j.jpain.2022.02.004. Epub 2022 Feb 18.
2
Reliability of conditioned pain modulation in healthy individuals and chronic pain patients: a systematic review and meta-analysis.健康个体和慢性疼痛患者条件性疼痛调制的可靠性:系统评价和荟萃分析。
Scand J Pain. 2022 Feb 10;22(2):262-278. doi: 10.1515/sjpain-2021-0149. Print 2022 Apr 26.
3
Exploring Virtual Doppelgangers as Movement Models to Enhance Voluntary Imitation.
变形人肌肉发达程度和性别因素对人体疼痛感知的普罗透斯效应。
Sci Rep. 2024 May 23;14(1):11332. doi: 10.1038/s41598-024-61409-4.
4
Telehealth and Virtual Reality Technologies in Chronic Pain Management: A Narrative Review.远程医疗与虚拟现实技术在慢性疼痛管理中的应用:一项叙述性综述
Curr Pain Headache Rep. 2024 Mar;28(3):83-94. doi: 10.1007/s11916-023-01205-3. Epub 2024 Jan 4.
5
Using Immersive Virtual Reality Distraction to Reduce Fear and Anxiety before Surgery.使用沉浸式虚拟现实分散注意力以减轻手术前的恐惧和焦虑。
Healthcare (Basel). 2023 Oct 9;11(19):2697. doi: 10.3390/healthcare11192697.
6
Desktop Virtual Reality Offers a Novel Approach to Minimize Pain and Anxiety during Burn Wound Cleaning/Debridement in Infants and Young Children: A Randomized Crossover Pilot Study.桌面虚拟现实为减轻婴幼儿烧伤创面清洁/清创过程中的疼痛和焦虑提供了一种新方法:一项随机交叉试点研究。
J Clin Med. 2023 Jul 28;12(15):4985. doi: 10.3390/jcm12154985.
探索虚拟替身作为运动模型,以增强自愿模仿。
IEEE Trans Neural Syst Rehabil Eng. 2021;29:2173-2182. doi: 10.1109/TNSRE.2021.3120795. Epub 2021 Oct 28.
4
Effect of an Immersive Virtual Reality Intervention on Pain and Anxiety Associated With Peripheral Intravenous Catheter Placement in the Pediatric Setting: A Randomized Clinical Trial.沉浸式虚拟现实干预对儿科外周静脉置管相关疼痛和焦虑的影响:一项随机临床试验。
JAMA Netw Open. 2021 Aug 2;4(8):e2122569. doi: 10.1001/jamanetworkopen.2021.22569.
5
Interacting with virtual objects via embodied avatar hands reduces pain intensity and diverts attention.通过具身化身手与虚拟对象交互可减轻疼痛强度并转移注意力。
Sci Rep. 2021 May 21;11(1):10672. doi: 10.1038/s41598-021-89526-4.
6
Virtual Reality Analgesia for Children With Large Severe Burn Wounds During Burn Wound Debridement.大面积严重烧伤患儿烧伤创面清创时的虚拟现实镇痛
Front Virtual Real. 2020 Dec;1. doi: 10.3389/frvir.2020.602299. Epub 2020 Dec 10.
7
Case Report: Virtual Reality Analgesia in an Opioid Sparing Orthopedic Outpatient Clinic Setting: A Case Study.病例报告:骨科门诊阿片类药物节省环境下的虚拟现实镇痛:一项病例研究。
Front Virtual Real. 2020 Dec;1. doi: 10.3389/frvir.2020.553492. Epub 2020 Dec 14.
8
Conditioned pain modulation-A comprehensive review.条件性疼痛调制:全面综述。
Neurophysiol Clin. 2021 Jun;51(3):197-208. doi: 10.1016/j.neucli.2020.11.002. Epub 2020 Dec 14.
9
Changing Body Representation Through Full Body Ownership Illusions Might Foster Motor Rehabilitation Outcome in Patients With Stroke.通过全身所有权错觉改变身体表征可能促进中风患者的运动康复效果。
Front Psychol. 2020 Aug 21;11:1962. doi: 10.3389/fpsyg.2020.01962. eCollection 2020.
10
Relationship of prosthesis ownership and phantom limb pain: results of a survey in 2383 limb amputees.假肢拥有情况与幻肢痛的关系:对2383名肢体截肢者的调查结果
Pain. 2021 Feb 1;162(2):630-640. doi: 10.1097/j.pain.0000000000002063.