Puiu Silvia, Udriștioiu Mihaela Tinca
Department of Management, Marketing and Business Administration, Faculty of Economics and Business Administration, University of Craiova, 200585 Craiova, Romania.
Department of Physics, Faculty of Sciences, University of Craiova, 200585 Craiova, Romania.
Behav Sci (Basel). 2024 Jul 19;14(7):615. doi: 10.3390/bs14070615.
This paper presents the impact of using virtual reality (VR) in education and focuses on the main factors that affect the behavioral intention of using this new technology for the benefit of both professors and students. As part of our research methodology, we conducted a survey based on the Technology Acceptance Model and used partial least squares structural equation modelling. The results show that the intention to use VR technology in education is influenced by both usage satisfaction and the task-technology fit. The system quality of the VR technology proved to be important in influencing both the task-technology fit and perceived usefulness. The findings are useful for professors considering the adoption of new technologies that might improve the efficiency of learning for their students. Additionally, managers of educational institutions can use these insights to direct investments towards this type of innovation, which appeals to newer generations.
本文介绍了虚拟现实(VR)在教育中的影响,并重点关注影响教授和学生使用这项新技术意愿的主要因素。作为我们研究方法的一部分,我们基于技术接受模型进行了一项调查,并使用了偏最小二乘结构方程模型。结果表明,在教育中使用VR技术的意愿受到使用满意度和任务-技术匹配度的影响。VR技术的系统质量在影响任务-技术匹配度和感知有用性方面都被证明是重要的。这些发现对于考虑采用可能提高学生学习效率的新技术的教授很有用。此外,教育机构的管理者可以利用这些见解来指导对这类吸引新一代的创新的投资。