Xu Jiayi, Shen Lu, Fei Huajia, Zhou Wenbin, Wan Feng, Nan Wenya
School of Psychology, Shanghai Normal University, Shanghai, China.
Department of Electrical and Computer Engineering, Faculty of Science and Technology, University of Macau, Macau, China.
iScience. 2024 Jun 27;27(8):110399. doi: 10.1016/j.isci.2024.110399. eCollection 2024 Aug 16.
Previous research indicates that individuals with Internet gaming disorder (IGD) show impaired inhibitory control and abnormal EEG/ERP patterns. However, it is unclear how those individuals with excessive Internet game use (EUG) but without addiction differ. This study examined inhibitory control, resting EEG, and ERP in EUG gamers compared to non-gamers. Fifteen participants in each group underwent 4-min eyes-closed EEG recordings and a color-word Stroop task. Results showed no significant differences in reaction time, accuracy, or P3 amplitude between EUG gamers and non-gamers. However, EUG gamers exhibited shortened P3 latency, which may suggest enhanced inhibitory control. Additionally, EUG gamers showed reduced theta and alpha band power during the resting state compared to non-gamers. These findings suggest that excessive gaming without addiction may enhance inhibitory control and influence brain activity differently from IGD.
先前的研究表明,患有网络游戏障碍(IGD)的个体表现出抑制控制受损以及脑电图/事件相关电位(EEG/ERP)模式异常。然而,尚不清楚那些过度使用互联网游戏(EUG)但未成瘾的个体有何不同。本研究将过度使用互联网游戏的玩家与非玩家进行比较,检测了他们的抑制控制、静息脑电图和事件相关电位。每组15名参与者进行了4分钟的闭眼脑电图记录以及一项色词斯特鲁普任务。结果显示,过度使用互联网游戏的玩家与非玩家在反应时间、准确率或P3波幅上没有显著差异。然而,过度使用互联网游戏的玩家P3潜伏期缩短,这可能表明其抑制控制增强。此外,与非玩家相比,过度使用互联网游戏的玩家在静息状态下的θ波和α波功率降低。这些发现表明,无成瘾的过度游戏可能会增强抑制控制,并以不同于网络游戏障碍的方式影响大脑活动。