• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
Effects of the Regular Use of Virtual Environments on Spatial Navigation and Memory.定期使用虚拟环境对空间导航和记忆的影响。
Games Health J. 2025 Feb;14(1):49-56. doi: 10.1089/g4h.2023.0210. Epub 2024 Aug 2.
2
Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory.通过电子游戏进行虚拟环境丰富可改善海马体相关记忆。
J Neurosci. 2015 Dec 9;35(49):16116-25. doi: 10.1523/JNEUROSCI.2580-15.2015.
3
Gender, videogames and navigation in virtual space.性别、电子游戏与虚拟空间中的导航
Acta Psychol (Amst). 2019 Aug;199:102895. doi: 10.1016/j.actpsy.2019.102895. Epub 2019 Aug 1.
4
Enhancing cognition with video games: a multiple game training study.用视频游戏增强认知能力:一项多游戏训练研究。
PLoS One. 2013;8(3):e58546. doi: 10.1371/journal.pone.0058546. Epub 2013 Mar 13.
5
Assessing rapid spatial working memory in community-living older adults in a virtual adaptation of the rodent water maze paradigm.在啮齿动物水迷宫范式的虚拟适应中评估社区居住的老年成年人的快速空间工作记忆。
Behav Brain Res. 2025 Jan 5;476:115266. doi: 10.1016/j.bbr.2024.115266. Epub 2024 Sep 26.
6
Cognitive training on stroke patients via virtual reality-based serious games.通过基于虚拟现实的严肃游戏对中风患者进行认知训练。
Disabil Rehabil. 2017 Feb;39(4):385-388. doi: 10.3109/09638288.2014.934925. Epub 2015 Mar 5.
7
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students.沉浸式虚拟现实中的主动视频游戏可引发适度至剧烈的身体活动,并改善久坐大学生的认知表现。
J Sport Health Sci. 2022 Mar;11(2):164-171. doi: 10.1016/j.jshs.2021.05.002. Epub 2021 May 16.
8
Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.评估白质完整性、认知能力与各类电子游戏学习之间的关系。
Restor Neurol Neurosci. 2017;35(5):437-456. doi: 10.3233/RNN-160716.
9
Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure.虚拟现实辅助游戏导航:来自超文本迷失度测量的证据。
Cyberpsychol Behav Soc Netw. 2020 Sep;23(9):635-641. doi: 10.1089/cyber.2019.0435. Epub 2020 Jun 23.
10
Hippocampal activation and memory performance in schizophrenia depend on strategy use in a virtual maze.精神分裂症患者的海马体激活和记忆表现取决于虚拟迷宫中的策略使用。
Psychiatry Res Neuroimaging. 2017 Oct 30;268:1-8. doi: 10.1016/j.pscychresns.2017.07.007. Epub 2017 Jul 31.

定期使用虚拟环境对空间导航和记忆的影响。

Effects of the Regular Use of Virtual Environments on Spatial Navigation and Memory.

作者信息

Lobato-Camacho Francisco José, Vargas Juan Pedro, López Juan Carlos

机构信息

Departamento de Psicología Experimental, Facultad de Psicología, Universidad de Sevilla, Sevilla, Spain.

出版信息

Games Health J. 2025 Feb;14(1):49-56. doi: 10.1089/g4h.2023.0210. Epub 2024 Aug 2.

DOI:10.1089/g4h.2023.0210
PMID:39093833
Abstract

The cognitive effects of video games have garnered increasing attention due to their potential applications in cognitive rehabilitation and evaluation. However, the underlying mechanisms driving these cognitive modifications remain poorly understood. This study investigates the fundamental mnemonic processes of spatial navigation, pattern separation, and recognition memory, closely associated with the hippocampus. Our objective is to elucidate the interaction of these cognitive processes and shed light on rehabilitation mechanisms that could inform the design of video games aimed at stimulating the hippocampus. In this study, we assessed 48 young adults, including both video game players and non-players. We utilized virtual reality and cognitive tasks such as the Lobato Virtual Water Maze and the Mnemonic Similarity Task to evaluate their cognitive abilities. Our key findings highlight that gamers exhibit heightened pattern separation abilities and demonstrate quicker and more accurate spatial learning, attributed to the cognitive stimulation induced by video games. Additionally, we uncovered a significant relationship between spatial memory, guided by environmental cues, and pattern separation, which serves as the foundation for more efficient spatial navigation. These results provide valuable insights into the cognitive impact of video games and offer potential for monitoring changes in rehabilitation processes and early signs of cognitive decline through virtual reality-based assessments. Ultimately, we propose that examining the relationships between cognitive processes represents an effective method for evaluating neurodegenerative conditions, offering new possibilities for early diagnosis and intervention.

摘要

电子游戏的认知效应因其在认知康复和评估中的潜在应用而受到越来越多的关注。然而,驱动这些认知改变的潜在机制仍知之甚少。本研究调查了与海马体密切相关的空间导航、模式分离和识别记忆等基本记忆过程。我们的目标是阐明这些认知过程的相互作用,并揭示康复机制,为旨在刺激海马体的电子游戏设计提供参考。在本研究中,我们评估了48名年轻人,包括电子游戏玩家和非玩家。我们利用虚拟现实和认知任务,如洛巴托虚拟水迷宫和记忆相似性任务,来评估他们的认知能力。我们的主要发现突出表明,玩家表现出更强的模式分离能力,并且在空间学习方面更快、更准确,这归因于电子游戏引起的认知刺激。此外,我们发现由环境线索引导的空间记忆与模式分离之间存在显著关系,而模式分离是更高效空间导航的基础。这些结果为电子游戏的认知影响提供了有价值的见解,并为通过基于虚拟现实的评估监测康复过程中的变化和认知衰退的早期迹象提供了可能性。最终,我们提出研究认知过程之间的关系是评估神经退行性疾病的有效方法,为早期诊断和干预提供了新的可能性。