S G Geetha, Motwani Rohini, Chandrupatla Mrudula, Raviteja Punnapa, K Ariyanachi
Department of Anatomy, All India Institute of Medical Sciences, Bibinagar, Hyderabad, IND.
Cureus. 2024 Jul 8;16(7):e64073. doi: 10.7759/cureus.64073. eCollection 2024 Jul.
The study explores the significance of continuous improvement through Kaizen in the evolving landscape of anatomy education. In this study, our objectives were twofold: 1) to assess the effectiveness of incorporating games in the first-year medical curriculum for reinforcing anatomy knowledge, and 2) to explore whether game-based sessions elicit improved student responses in the learning of anatomy.
A total of 100 first-year Bachelor of Medicine and Bachelor of Surgery (MBBS) students at All India Institute of Medical Sciences (AIIMS), Bibinagar, Hyderabad, Telangana, India, were exposed to game-based learning which involved six rounds: acronym mnemonics (Redolent), jigsaw puzzle solving (Dumbfound), Filling gaps in concept maps (Blogging), Connecting images (Kinship), case scenario creation (Penman), and rapid-fire round (Rattling).
At the end of the intervention, a test was taken and feedback was obtained from all the participants using a prevalidated questionnaire prepared based on a 5-point Likert scale. Questionnaire responses were subjected to descriptive analysis, and reliability analysis (Cronbach's α) was performed to evaluate the internal consistencies of items. A paired t-test indicated that there was a significantly large difference between before (mean (M) = 17.2, standard deviation (SD) = 9.1) and after (M = 25.9, SD = 8), t(99) = 18.4, p < .001, signifying that the performance of the students was far better with game-based learning approaches than conventional learning.
Combining game-based education with Kaizen principles in anatomy education not only prepares students for success in their academic pursuits but also empowers them to navigate the complexities of the ever-evolving healthcare landscape with confidence and proficiency.
本研究探讨在解剖学教育不断演变的背景下,通过持续改善(Kaizen)实现持续改进的意义。在本研究中,我们有两个目标:1)评估将游戏纳入医学一年级课程以强化解剖学知识的有效性,以及2)探讨基于游戏的课程是否能在解剖学学习中引发学生更好的反应。
印度特伦甘纳邦海得拉巴市比宾纳加尔全印医学科学研究所(AIIMS)的100名医学学士和外科学士(MBBS)一年级学生参与了基于游戏的学习,该学习包括六个环节:首字母记忆法(Redolent)、拼图游戏(Dumbfound)、概念图填空(Blogging)、图像连接(Kinship)、病例情景创建(Penman)和快速问答环节(Rattling)。
干预结束时进行了测试,并使用基于5点李克特量表编制的预验证问卷从所有参与者那里获得了反馈。对问卷回复进行了描述性分析,并进行了可靠性分析(克朗巴哈系数α)以评估项目的内部一致性。配对t检验表明,之前(均值(M)= 17.2,标准差(SD)= 9.1)和之后(M = 25.9,SD = 8)存在显著差异,t(99) = 18.4,p <.001,这表明与传统学习相比,基于游戏的学习方法使学生的表现要好得多。
在解剖学教育中将基于游戏的教育与持续改善原则相结合,不仅能让学生在学业追求中取得成功,还能使他们有信心和能力熟练应对不断演变的医疗保健领域的复杂性。