Izumi Mahiro, Hagiya Hideharu, Otsuka Yuki, Soejima Yoshiaki, Fukushima Shinnosuke, Shibata Mitsunobu, Hirota Satoshi, Koyama Toshihiro, Otsuka Fumio, Gofuku Akio
Quality Assurance Center, Graduate School of Interdisciplinary Science and Engineering in Health Systems, Okayama University, Okayama, Japan.
Department of Infectious Diseases, Okayama University Hospital, Okayama, Japan.
Am J Infect Control. 2025 Jan;53(1):65-69. doi: 10.1016/j.ajic.2024.08.003. Epub 2024 Aug 9.
We developed a virtual reality (VR) education system and evaluated its clinical utility for promoting hand hygiene practices.
This prospective, 2-week, randomized controlled study conducted at Okayama University Hospital, Japan, from November 2023 to January 2024, involved 22 participants (18 medical students and 4 residents). A fully immersive 360° VR system (VIVE Pro Eye) using a head-mounted display and sensing gloves was used to develop 3 health care tasks in a virtual patient room-Environmental Cleaning, Gauze Exchange, and Urine Collection. After monitoring all participants' baseline usage data of portable hand-rubbing alcohol in the first week, we randomly assigned them into 1:1 groups (VR training and video lecture groups). The primary outcome was differences in hand-rubbed alcohol use before and after intervention.
Before the intervention, alcohol use did not significantly differ between both groups. After the intervention, a significant increase in alcohol use was observed in the VR training group (median: 8.2 g vs 16.2 g; P = .019) but not in the video lecture group.
Our immersive 360° VR education system enhanced hand hygiene practices. Infection prevention and control practitioners and digital technology experts must collaborate to advance the development of superior educational devices and content.
我们开发了一种虚拟现实(VR)教育系统,并评估了其在促进手部卫生习惯方面的临床效用。
这项前瞻性、为期2周的随机对照研究于2023年11月至2024年1月在日本冈山大学医院进行,纳入了22名参与者(18名医学生和4名住院医师)。使用头戴式显示器和传感手套的全沉浸式360°VR系统(VIVE Pro Eye)在虚拟病房中开发了3项医疗保健任务——环境清洁、纱布更换和尿液采集。在第一周监测所有参与者便携式擦手酒精的基线使用数据后,我们将他们随机分为1:1的两组(VR训练组和视频讲座组)。主要结局是干预前后擦手酒精使用量的差异。
干预前,两组的酒精使用量无显著差异。干预后,VR训练组的酒精使用量显著增加(中位数:8.2克对16.2克;P = 0.019),而视频讲座组则没有。
我们的全沉浸式360°VR教育系统增强了手部卫生习惯。感染预防与控制从业者和数字技术专家必须合作,以推动更优质教育设备和内容的开发。