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长时间暴露在混合现实中会改变非介导环境中的任务表现。

Prolonged exposure to mixed reality alters task performance in the unmediated environment.

机构信息

Faculty of Kinesiology & Physical Education, University of Toronto, Toronto, ON, Canada.

Synaesthetic Media Lab, Toronto Metropolitan University, Toronto, ON, Canada.

出版信息

Sci Rep. 2024 Aug 15;14(1):18938. doi: 10.1038/s41598-024-69116-w.

Abstract

The popularity of mixed reality (MR) technologies, including virtual (VR) and augmented (AR) reality, have advanced many training and skill development applications. If successful, these technologies could be valuable for high-impact professional training, like medical operations or sports, where the physical resources could be limited or inaccessible. Despite MR's potential, it is still unclear whether repeatedly performing a task in MR would affect performance in the same or related tasks in the physical environment. To investigate this issue, participants executed a series of visually-guided manual pointing movements in the physical world before and after spending one hour in VR or AR performing similar movements. Results showed that, due to the MR headsets' intrinsic perceptual geometry, movements executed in VR were shorter and movements executed in AR were longer than the veridical Euclidean distance. Crucially, the sensorimotor bias in MR conditions also manifested in the subsequent post-test pointing task; participants transferring from VR initially undershoot whereas those from AR overshoot the target in the physical environment. These findings call for careful consideration of MR-based training because the exposure to MR may perturb the sensorimotor processes in the physical environment and negatively impact performance accuracy and transfer of training from MR to UR.

摘要

混合现实(MR)技术,包括虚拟现实(VR)和增强现实(AR),已经在许多培训和技能发展应用中得到了广泛应用。如果成功,这些技术对于像医疗操作或体育这样的高影响力专业培训可能非常有价值,因为在这些领域中,物理资源可能是有限的或无法获得的。尽管 MR 具有潜力,但仍不清楚在 MR 中反复执行任务是否会影响在物理环境中执行相同或相关任务的表现。为了研究这个问题,参与者在 VR 或 AR 中进行了一小时的类似运动后,在物理世界中执行了一系列视觉引导的手动指向运动。结果表明,由于 MR 头戴式设备的固有感知几何,VR 中执行的运动比真实的欧几里得距离更短,而 AR 中执行的运动更长。至关重要的是,MR 条件下的感觉运动偏差也在随后的后测指向任务中表现出来;从 VR 转换的参与者最初会低估,而从 AR 转换的参与者会高估物理环境中的目标。这些发现呼吁对基于 MR 的培训进行仔细考虑,因为对 MR 的接触可能会扰乱物理环境中的感觉运动过程,并对培训从 MR 到 UR 的准确性和转移产生负面影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/547d/11327334/aee4580d0279/41598_2024_69116_Fig1_HTML.jpg

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