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头戴式显示器中接触增强现实后调节和聚散的适应性反应。

Adaptive Responses of Accommodation and Vergence Following Exposure to Augmented Reality in a Head-Mounted Display.

作者信息

Yego Walter K, Gilson Stuart J, Baraas Rigmor C, Svarverud Ellen

机构信息

National Centre for Optics, Vision and Eye Care, Department of Optometry, Radiography and Lighting Design, University of South-Eastern Norway, Kongsberg, Norway.

出版信息

Invest Ophthalmol Vis Sci. 2025 Sep 2;66(12):1. doi: 10.1167/iovs.66.12.1.

Abstract

PURPOSE

The vergence-accommodation conflict in augmented reality head-mounted displays (AR-HMDs) can alter the oculomotor system, leading to visual discomfort and fatigue. The purpose of this work was to evaluate changes of accommodation and vergence and their interaction after completing a visually and cognitively demanding 3D task using an AR-HMD.

METHODS

Oculomotor parameters, including tonic accommodation (TA), CA/C ratio, tonic vergence (TV), and AC/A ratio were assessed with a photorefractor in 16 participants (10 females; mean age, 23.0 ± 2.6 years). Measurements were taken before and after performing physical and AR versions of an executive function 3D task (Tower of London). Participants moved spheres between pegs at 0.4 m to match the configuration presented on a 2D monitor at 4 m, creating vergence and accommodation demands of 2.5 and 0.25 MA/D. Accommodation demand of virtual content in the AR-HMD, however, remained fixed at 0.5 D.

RESULTS

Oculomotor parameters differed across tasks for TA, F(2, 81) = 9.640, P < 0.001, and CA/C ratio, F(2, 84) = 9.720, P < 0.001, but not for TV, F(1, 81) = 0.485, P = 0.488, and AC/A ratio, F(2, 90) = 0.001, P = 0.99. TA and CA/C ratio reduced significantly post-AR task (P < 0.01) but not post-physical task (P > 0.05).

CONCLUSIONS

The AR task induced changes in the CA/C ratio and TA, but no such changes were observed after the physical task, suggesting that exposure to visually and cognitively demanding 3D tasks in an AR-HMD can, at least temporarily, alter the oculomotor system.

摘要

目的

增强现实头戴式显示器(AR - HMD)中的聚散 - 调节冲突会改变动眼系统,导致视觉不适和疲劳。本研究的目的是评估使用AR - HMD完成一项视觉和认知要求较高的3D任务后,调节和聚散的变化及其相互作用。

方法

使用验光仪对16名参与者(10名女性;平均年龄23.0±2.6岁)的动眼参数进行评估,包括张力性调节(TA)、CA/C比率、张力性聚散(TV)和AC/A比率。在执行执行功能3D任务(伦敦塔)的实体版本和AR版本之前和之后进行测量。参与者在0.4米处的栓之间移动球体,以匹配4米处二维显示器上呈现的配置,产生2.5和0.25 MA/D的聚散和调节需求。然而,AR - HMD中虚拟内容的调节需求保持固定在0.5 D。

结果

TA的动眼参数在不同任务间存在差异,F(2, 81) = 9.640,P < 0.001,CA/C比率也存在差异,F(2, 84) = 9.720,P < 0.001,但TV不存在差异,F(1, 81) = 0.485,P = 0.488,AC/A比率也不存在差异,F(2, 90) = 0.0l,P = 0.99。AR任务后TA和CA/C比率显著降低(P < 0.01),但实体任务后未降低(P > 0.05)。

结论

AR任务引起了CA/C比率和TA的变化,但实体任务后未观察到此类变化,这表明在AR - HMD中进行视觉和认知要求较高的3D任务,至少在短期内,会改变动眼系统。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d078/12410277/4a779d11cf3d/iovs-66-12-1-f001.jpg

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