Yego Walter K, Gilson Stuart J, Baraas Rigmor C, Svarverud Ellen
National Centre for Optics, Vision and Eye Care, Department of Optometry, Radiography and Lighting Design, University of South-Eastern Norway, Kongsberg, Norway.
Invest Ophthalmol Vis Sci. 2025 Sep 2;66(12):1. doi: 10.1167/iovs.66.12.1.
The vergence-accommodation conflict in augmented reality head-mounted displays (AR-HMDs) can alter the oculomotor system, leading to visual discomfort and fatigue. The purpose of this work was to evaluate changes of accommodation and vergence and their interaction after completing a visually and cognitively demanding 3D task using an AR-HMD.
Oculomotor parameters, including tonic accommodation (TA), CA/C ratio, tonic vergence (TV), and AC/A ratio were assessed with a photorefractor in 16 participants (10 females; mean age, 23.0 ± 2.6 years). Measurements were taken before and after performing physical and AR versions of an executive function 3D task (Tower of London). Participants moved spheres between pegs at 0.4 m to match the configuration presented on a 2D monitor at 4 m, creating vergence and accommodation demands of 2.5 and 0.25 MA/D. Accommodation demand of virtual content in the AR-HMD, however, remained fixed at 0.5 D.
Oculomotor parameters differed across tasks for TA, F(2, 81) = 9.640, P < 0.001, and CA/C ratio, F(2, 84) = 9.720, P < 0.001, but not for TV, F(1, 81) = 0.485, P = 0.488, and AC/A ratio, F(2, 90) = 0.001, P = 0.99. TA and CA/C ratio reduced significantly post-AR task (P < 0.01) but not post-physical task (P > 0.05).
The AR task induced changes in the CA/C ratio and TA, but no such changes were observed after the physical task, suggesting that exposure to visually and cognitively demanding 3D tasks in an AR-HMD can, at least temporarily, alter the oculomotor system.
增强现实头戴式显示器(AR - HMD)中的聚散 - 调节冲突会改变动眼系统,导致视觉不适和疲劳。本研究的目的是评估使用AR - HMD完成一项视觉和认知要求较高的3D任务后,调节和聚散的变化及其相互作用。
使用验光仪对16名参与者(10名女性;平均年龄23.0±2.6岁)的动眼参数进行评估,包括张力性调节(TA)、CA/C比率、张力性聚散(TV)和AC/A比率。在执行执行功能3D任务(伦敦塔)的实体版本和AR版本之前和之后进行测量。参与者在0.4米处的栓之间移动球体,以匹配4米处二维显示器上呈现的配置,产生2.5和0.25 MA/D的聚散和调节需求。然而,AR - HMD中虚拟内容的调节需求保持固定在0.5 D。
TA的动眼参数在不同任务间存在差异,F(2, 81) = 9.640,P < 0.001,CA/C比率也存在差异,F(2, 84) = 9.720,P < 0.001,但TV不存在差异,F(1, 81) = 0.485,P = 0.488,AC/A比率也不存在差异,F(2, 90) = 0.0l,P = 0.99。AR任务后TA和CA/C比率显著降低(P < 0.01),但实体任务后未降低(P > 0.05)。
AR任务引起了CA/C比率和TA的变化,但实体任务后未观察到此类变化,这表明在AR - HMD中进行视觉和认知要求较高的3D任务,至少在短期内,会改变动眼系统。