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将协同思维模式干预应用于电子竞技环境。

Applying a synergistic mindsets intervention to an esports context.

作者信息

Behnke Maciej, Lakens Daniel, Petrova Kate, Chwiłkowska Patrycja, Białek Szymon Jęśko, Kłoskowski Maciej, Krzyżaniak Wadim, Maciejewski Patryk, Kaczmarek Lukasz D, Szymański Kacper, Jamieson Jeremy P, Gross James J

机构信息

Faculty of Psychology and Cognitive Science, Adam Mickiewicz University, Poznan, Poland.

Cognitive Neuroscience Center, Adam Mickiewicz University, Poznan, Poland.

出版信息

R Soc Open Sci. 2024 Jun 26;11(6):240691. doi: 10.1098/rsos.240691. eCollection 2024 Jun.

Abstract

Affective responses during stressful, high-stakes situations can play an important role in shaping performance. For example, feeling shaky and nervous at a job interview can undermine performance, whereas feeling excited during that same interview can optimize performance. Thus, affect regulation-the way people influence their affective responses-might play a key role in determining high-stakes outcomes. To test this idea, we adapted a synergistic mindsets intervention (SMI) (Yeager . 2022 , 512-520 (doi:10.1038/s41586-022-04907-7)) to a high-stakes esports context. Our approach was motivated by the idea that (i) mindsets both about situations and one's stress responses to situations can be shaped to help optimize stress responses, and (ii) challenge versus threat stress responses will be associated with improved outcomes. After a baseline performance task, we randomly assigned gamers ( = 300) either to SMI or a control condition in which they learned brain facts. After two weeks of daily gaming, gamers competed in a cash-prize tournament. We measured affective experiences before the matches and cardiovascular responses before and throughout the matches. Contrary to predictions, gamers did not experience negative affect (including feeling stressed), thus limiting the capacity for the intervention to regulate physiological responses and optimize performance. Compared with the control participants, synergistic mindsets participants did not show greater challenge responses or improved performance outcomes. Though our adaptation of Yeager .'s SMI did not optimize esports performance, our findings point to important considerations regarding the suitability of an intervention such as this to different performance contexts of varying degrees of stressfulness.

摘要

在压力大、风险高的情况下,情感反应在塑造表现方面可能发挥重要作用。例如,在工作面试中感到颤抖和紧张会破坏表现,而在同一场面试中感到兴奋则可以优化表现。因此,情感调节——人们影响其情感反应的方式——可能在决定高风险结果方面发挥关键作用。为了验证这一想法,我们将一种协同心态干预(SMI)(Yeager,2022年,第512 - 520页(doi:10.1038/s41586 - 022 - 04907 - 7))应用于高风险的电子竞技环境。我们的方法基于以下想法:(i)关于情境以及个人对情境的应激反应的心态都可以被塑造,以帮助优化应激反应;(ii)挑战与威胁应激反应将与更好的结果相关联。在一项基线表现任务之后,我们将游戏玩家(n = 300)随机分配到SMI组或对照组,对照组玩家学习大脑知识。经过两周的每日游戏后,玩家们参加了一场现金奖励锦标赛。我们在比赛前测量了情感体验,并在比赛前和比赛全程测量了心血管反应。与预测相反,玩家们没有体验到负面情绪(包括感到压力),因此限制了干预调节生理反应和优化表现的能力。与对照组参与者相比,协同心态组参与者没有表现出更大的挑战反应或更好的表现结果。尽管我们对Yeager等人的SMI的改编没有优化电子竞技表现,但我们的研究结果指出了关于此类干预适用于不同压力程度的表现情境的重要考量因素。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/283c/11328966/f91f9235f59f/rsos.240691.f001.jpg

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