• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

心理呓语:一款用于教授精神科访谈技巧的新型教育游戏的初步研究。

Psychobabble: A Preliminary Study of the Novel Educational Game to Teach Psychiatric Interviewing Techniques.

作者信息

Thiessen Gabriella M, Atkinson Dean J

机构信息

McGovern Medical School at UTHealth Houston, Houston, TX, USA.

出版信息

Acad Psychiatry. 2025 Feb;49(1):70-74. doi: 10.1007/s40596-024-02026-1. Epub 2024 Aug 19.

DOI:10.1007/s40596-024-02026-1
PMID:39158780
Abstract

OBJECTIVE

This article details a novel intervention for teaching psychiatric interviewing techniques implemented at McGovern Medical School at UTHealth Houston.

METHODS

Forty medical students played the newly developed educational game Psychobabble to enhance their assessment of auditory hallucinations. Pre-session and post-session surveys assessed students' inquiry methods, competence, training relevance, and exercise efficacy. Paired t-tests compared pre-session and post-session data. Qualitative analysis identified emergent themes from participant comments.

RESULTS

There was an average increase of 12.11 questions between the estimated number of questions (mean = 9.57; SD = 6.00) and the actual number of questions formulated during the game (mean = 21.68; SD = 5.40; p < 0.01). There was a significant increase from the pre-session (mean = 1.82; SD = 0.97) to the post-session (mean = 3.72; SD = 0.76) self-reported competence levels, which more than doubled on average (p < 0.01).

CONCLUSION

The themes that emerged from the qualitative data demonstrate that Psychobabble encourages creativity, broadens assessment methods, has educational significance for learners, and may ultimately lead to improved patient care by enhancing the understanding and diagnosis of psychiatric symptomatology. Medical schools and residency training programs should consider incorporating educational games such as Psychobabble to enhance the interviewing techniques of trainees and their self-efficacy in these skills.

摘要

目的

本文详细介绍了休斯顿德克萨斯大学麦戈文医学院实施的一种教授精神科访谈技巧的新型干预措施。

方法

40名医学生玩了新开发的教育游戏“心理呓语”,以增强他们对幻听的评估能力。课前和课后调查评估了学生的询问方法、能力、培训相关性和练习效果。配对t检验比较了课前和课后的数据。定性分析确定了参与者评论中出现的主题。

结果

估计问题数量(平均值=9.57;标准差=6.00)与游戏中实际提出的问题数量(平均值=21.68;标准差=5.40;p<0.01)之间平均增加了12.11个问题。自我报告的能力水平从课前(平均值=1.82;标准差=0.97)到课后(平均值=3.72;标准差=0.76)有显著提高,平均提高了一倍多(p<0.01)。

结论

定性数据中出现的主题表明,“心理呓语”鼓励创造力,拓宽评估方法,对学习者具有教育意义,并最终可能通过增强对精神症状的理解和诊断来改善患者护理。医学院校和住院医师培训项目应考虑纳入“心理呓语”等教育游戏,以提高学员的访谈技巧及其在这些技能方面的自我效能感。

相似文献

1
Psychobabble: A Preliminary Study of the Novel Educational Game to Teach Psychiatric Interviewing Techniques.心理呓语:一款用于教授精神科访谈技巧的新型教育游戏的初步研究。
Acad Psychiatry. 2025 Feb;49(1):70-74. doi: 10.1007/s40596-024-02026-1. Epub 2024 Aug 19.
2
I-RANT: Training session on a novel, scripted, bystander microaggression intervention tool for medical students.I-RANT:针对医学生的一种新型、有脚本的旁观者微侵犯干预工具的培训课程。
BMC Med Educ. 2024 Dec 18;24(1):1491. doi: 10.1186/s12909-024-06481-0.
3
Prospective study on a fast-track training in psychiatry for medical students: the psychiatric hat game.医学生精神病学快速培训的前瞻性研究:精神病学帽子游戏
BMC Med Educ. 2020 Oct 19;20(1):373. doi: 10.1186/s12909-020-02304-0.
4
Innovative Patient Safety Curriculum Using iPAD Game (PASSED) Improved Patient Safety Concepts in Undergraduate Medical Students.使用iPad游戏的创新患者安全课程(已通过)提高了本科医学生的患者安全观念。
World J Surg. 2016 Nov;40(11):2571-2580. doi: 10.1007/s00268-016-3623-x.
5
Teaching psychiatric interview skills to medical students.向医学生传授精神科访谈技巧。
Med Educ. 1990 May;24(3):243-50. doi: 10.1111/j.1365-2923.1990.tb00008.x.
6
Small-group, online, actor-as-instructor clinical interview training: a single-blind, randomised controlled study.小组在线演员指导临床访谈培训:一项单盲随机对照研究。
East Asian Arch Psychiatry. 2024 Dec;34(4):134-140. doi: 10.12809/eaap2451.
7
An interviewing course for a psychiatry clerkship.一门针对精神科实习的面试课程。
Acad Psychiatry. 2004 Spring;28(1):66-70. doi: 10.1176/appi.ap.28.1.66.
8
A Psychiatry Clerkship Orientation Based on Bite-Sized Teaching and Chalk Talks.基于小块教学和粉笔讲座的精神科实习指导
Acad Psychiatry. 2025 Feb;49(1):56-59. doi: 10.1007/s40596-024-02010-9. Epub 2024 Jul 10.
9
Psychiatric interviewing and clinical skills.
Can J Psychiatry. 1985 Feb;30(1):64-8. doi: 10.1177/070674378403000112.
10
Evaluation by undergraduate medical students of a role-playing training program on the management of acute states of agitation.本科医学生对一项关于急性躁动状态管理的角色扮演培训项目的评估。
Encephale. 2018 Apr;44(2):101-105. doi: 10.1016/j.encep.2017.09.009. Epub 2017 Dec 22.

本文引用的文献

1
Game-based learning in medical education.基于游戏的医学教育学习。
Front Public Health. 2023 Mar 3;11:1113682. doi: 10.3389/fpubh.2023.1113682. eCollection 2023.
2
Benefits of gamification in medical education.游戏化在医学教育中的益处。
Clin Anat. 2022 Sep;35(6):795-807. doi: 10.1002/ca.23916. Epub 2022 Jun 8.
3
Instructional Design Strategies for Teaching the Mental Status Examination and Psychiatric Interview: a Scoping Review.教学心理状态检查和精神科访谈的教学设计策略:范围综述。
Acad Psychiatry. 2022 Dec;46(6):750-758. doi: 10.1007/s40596-022-01617-0. Epub 2022 Mar 22.