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迈向360度虚拟现实晕动症缓解:从虚拟现实眼动追踪到视觉通信

Towards 360 VR Sickness Mitigation: From Virtual Reality Eye-Tracking to Visual Communication.

作者信息

Lee Jeonghaeng, Kim Woojae, Yang Chao, An Ping, Lee Sanghoon

出版信息

IEEE Trans Vis Comput Graph. 2025 Sep;31(9):5379-5394. doi: 10.1109/TVCG.2024.3447838.

Abstract

Most 360 virtual reality (VR) contents have been developed without considering that users could be affected by VR sickness. Accordingly, users' viewing safety has been steadily highlighted as a critical problem in the VR market. In this study, we investigate a novel VR sickness mitigation framework based on human visual characteristics for the rendered VR content. First, we build a large-scale 360 VR content database termed VRSP360 (VR Sickness and Presence 360) dedicated to the analysis of VR sickness and thoroughly conduct eye-tracking experiments to measure human perception. In the experiment, we observe that the users' gaze distribution is highly center-biased when they experience excessive VR sickness. From this observation, we design a foveated filtering framework that limits high-frequency textures in the peripheral view to mitigate VR sickness. Particularly, given the human visual system's (HVS) non-uniform resolution with respect to the fovea, we also adopt the foveation-based filtering method using the trade-off between sickness mitigation and presence conservation, which reduces any loss in perceptual quality despite the filtering. We further demonstrate that our framework can effectively compress visual information by applying foveated compression. In addition, we develop two metrics (visual texture index and perceptual information index) to measure the effective preservation of user-perceived information despite the filtration of peripheral vision textures by our proposed mitigation method. Through rigorous subjective evaluation on both original content and its VR-sickness-mitigated version, we demonstrate that the proposed framework successfully mitigates VR sickness with a reduction rate of $\sim$∼19% on the proposed dataset.

摘要

大多数360度虚拟现实(VR)内容在开发时并未考虑用户可能会受到VR晕动症的影响。因此,用户观看安全性已逐渐成为VR市场中的一个关键问题。在本研究中,我们针对渲染后的VR内容,研究了一种基于人类视觉特征的新型VR晕动症缓解框架。首先,我们构建了一个名为VRSP360(VR晕动症与沉浸感360)的大规模360度VR内容数据库,专门用于分析VR晕动症,并全面开展眼动追踪实验以测量人类感知。在实验中,我们观察到当用户体验到过度的VR晕动症时,他们的注视分布高度偏向中心。基于这一观察结果,我们设计了一种中心凹滤波框架,该框架限制周边视野中的高频纹理以减轻VR晕动症。特别地,考虑到人类视觉系统(HVS)相对于中央凹的分辨率不均匀,我们还采用了基于中心凹的滤波方法,该方法在减轻晕动症和保持沉浸感之间进行权衡,尽管进行了滤波,但仍能减少感知质量的任何损失。我们进一步证明,我们的框架可以通过应用中心凹压缩有效地压缩视觉信息。此外,我们开发了两个指标(视觉纹理指数和感知信息指数)来衡量尽管我们提出的缓解方法过滤了周边视觉纹理,但用户感知信息的有效保留情况。通过对原始内容及其VR晕动症缓解版本进行严格的主观评估,我们证明所提出的框架成功减轻了VR晕动症,在所提出的数据集中降低率约为19%。

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