Achberger Alexander, Gebhardt Patrick, Sedlmair Michael
IEEE Trans Vis Comput Graph. 2024 Nov;30(11):7255-7265. doi: 10.1109/TVCG.2024.3456203. Epub 2024 Oct 10.
Previous research has shown that integrating haptic feedback can improve immersion and realism in automotive VR applications. However, current haptic feedback approaches primarily focus on a single feedback type. This means users must switch between devices to experience haptic stimuli for different feedback types, such as grabbing, collision, or weight simulation. This restriction limits the ability to simulate haptics realistically for complex tasks such as maintenance. To address this issue, we evaluated existing feedback devices based on our requirements analysis to determine which devices are most suitable for simulating these three feedback types. Since no suitable haptic feedback system can simulate all three feedback types simultaneously, we evaluated which devices can be combined. Based on that, we devised a new multi-type haptic feedback system combining three haptic feedback devices. We evaluated the system with different feedback-type combinations through a qualitative expert study involving twelve automotive VR experts. The results showed that combining weight and collision feedback yielded the best and most realistic experience. The study also highlighted technical limitations in current grabbing devices. Our findings provide insights into the effectiveness of haptic device combinations and practical boundaries for automotive virtual reality tasks.
先前的研究表明,集成触觉反馈可以提高汽车虚拟现实应用中的沉浸感和真实感。然而,当前的触觉反馈方法主要集中在单一反馈类型上。这意味着用户必须在不同设备之间切换,以体验不同反馈类型(如抓取、碰撞或重量模拟)的触觉刺激。这种限制限制了对诸如维护等复杂任务进行逼真触觉模拟的能力。为了解决这个问题,我们根据需求分析评估了现有的反馈设备,以确定哪些设备最适合模拟这三种反馈类型。由于没有合适的触觉反馈系统能够同时模拟所有三种反馈类型,我们评估了哪些设备可以组合使用。基于此,我们设计了一种结合三种触觉反馈设备的新型多类型触觉反馈系统。我们通过一项涉及12名汽车虚拟现实专家的定性专家研究,对具有不同反馈类型组合的系统进行了评估。结果表明,将重量和碰撞反馈相结合可产生最佳且最逼真的体验。该研究还突出了当前抓取设备中的技术局限性。我们的研究结果为触觉设备组合的有效性以及汽车虚拟现实任务的实际界限提供了见解。