Donoso Francisca, Peirano Dominga, Agüero Rosario, Longo Caterina, Apalla Zoe, Lallas Aimilios, Jaimes Natalia, Navarrete-Dechent Cristian
Department of Dermatology, School of Medicine, Pontifical Catholic University of Chile, Santiago, Chile.
Department of Dermatology, School of Medicine, University of the Andes, Santiago, Chile.
Clin Exp Dermatol. 2025 Jan 27;50(2):365-371. doi: 10.1093/ced/llae375.
Dermoscopy is a valuable tool in the diagnosis of various skin conditions. It increases sensitivity and specificity in skin cancer diagnosis, as well as in infectious, inflammatory and hair diseases. However, mastering the intricacies of dermoscopy can be challenging. In this context, innovative educational methods are sought, including game-based learning (GBL) strategies.
To describe current perceptions, knowledge and use of GBL strategies in dermoscopy education, and identify strengths and challenges to enhance their use.
A web-based cross-sectional survey with 25 questions was distributed to members of the International Dermoscopy Society -between October 2022 and April 2023. Responses were collected and analysed using frequency analysis and graphical representation.
In total, 801 responses were received. Of these, 46.6% of respondents were unfamiliar with gamification and serious games. Among those acquainted with these concepts, 56.3% reported using GBL strategies for education. Younger participants were more likely to use GBL strategies (P = 0.02). Participants familiar with GBL believed it enhanced medical education (78.5%) but should not entirely replace traditional teaching methods (96.0%). For dermoscopy education specifically, 22.1% of respondents had used GBL strategies, with Kahoot! (35.5%) and YOUdermoscopy (24.1%) being the most commonly used platforms. Respondents found gaming strategies to be fun (95.5%), motivating (91.0%) and valuable for e-learning (94.4%).
Results from this survey demonstrate a favourable perception of GBL strategies in dermatology education, including dermoscopy. While there are ongoing challenges in validation, GBL strategies are promising and valuable tools that can aid the learning and teaching experience. Addressing implementation barriers and validating existing games could optimize the impact of GBL on dermatology education.
皮肤镜检查是诊断各种皮肤疾病的一项重要工具。它提高了皮肤癌诊断以及感染性、炎症性和毛发疾病诊断的敏感性和特异性。然而,掌握皮肤镜检查的复杂细节可能具有挑战性。在这种情况下,人们正在寻求创新的教育方法,包括基于游戏的学习(GBL)策略。
描述目前在皮肤镜检查教育中对GBL策略的认知、知识和使用情况,并确定增强其使用的优势和挑战。
在2022年10月至2023年4月期间,向国际皮肤镜检查协会的成员分发了一份包含25个问题的基于网络的横断面调查问卷。使用频率分析和图形表示法收集和分析回复。
共收到801份回复。其中,46.6%的受访者不熟悉游戏化和严肃游戏。在熟悉这些概念的受访者中,56.3%报告使用GBL策略进行教育。年轻参与者更有可能使用GBL策略(P = 0.02)。熟悉GBL的参与者认为它增强了医学教育(78.5%),但不应完全取代传统教学方法(96.0%)。具体针对皮肤镜检查教育,22.1%的受访者使用过GBL策略,其中Kahoot!(35.5%)和YOUdermoscopy(24.1%)是最常用的平台。受访者认为游戏策略有趣(95.5%)、有激励作用(91.0%)且对电子学习有价值(94.4%)。
本次调查结果表明,在包括皮肤镜检查在内的皮肤病学教育中,人们对GBL策略持积极看法。虽然在验证方面仍存在挑战,但GBL策略是有前景且有价值的工具,可以辅助学习和教学体验。解决实施障碍并验证现有游戏可以优化GBL对皮肤病学教育的影响。