Edwards Sarah L, Gantwerker Eric, Cosimini Michael, Christy Alison L, Kaur Angel W, Helms Ann K, Stiver Mikaela L, London Zachary
From the Emergency Department (S.L.E.), University Hospitals of Nottingham NHS Trust, United Kingdom; Department of Otolaryngology-Head and Neck Surgery (E.G.), Donald and Barbara Zucker School of Medicine at Hofstra/Northwell, New York, NY; Oregon Health and Science University (M.C.); Providence Health and Services (A.L.C.), Providence-St. Vincent Pediatric Specialty Clinic, Portland, OR; University of North Carolina (A.W.K.), Chapel Hill; Department of Neurology (A.K.H.), Medical College of Wisconsin, Milwaukee; Division of Anatomical Sciences (M.L.S.), Department of Anatomy and Cell Biology, McGill University, Montreal, Quebec, Canada; and @zach_london (Z.L.).
Neurol Educ. 2023 Nov 29;2(4):e200103. doi: 10.1212/NE9.0000000000200103. eCollection 2023 Dec 22.
Game-based learning (GBL) has emerged as a promising approach to engage students and promote deep learning in a variety of educational settings. Neurology and neuroscience are complex fields that require an understanding of intricate neural structures and their functional roles. GBL can support the acquisition and application of such knowledge. In this article, we give an overview of the current state of GBL in neuroscience education. First, we review the language of gaming, establishing conceptual definitions for game elements, gamification, serious games, and GBL. Second, we discuss a literature review of games in the educational literature for adult learners involved in neuroscience. Third, we review available games intended for neuroscience education. Finally, we share tips for educators interested in developing their own educational games. By leveraging the unique features of games, including interactivity, feedback, and immersive experiences, educators and learners can engage with complex neuroscience concepts in a fun, engaging, and effective way.
基于游戏的学习(GBL)已成为一种有前景的方法,可在各种教育环境中吸引学生并促进深度学习。神经学和神经科学是复杂的领域,需要理解错综复杂的神经结构及其功能作用。GBL可以支持此类知识的获取和应用。在本文中,我们概述了GBL在神经科学教育中的现状。首先,我们回顾游戏语言,为游戏元素、游戏化、严肃游戏和GBL建立概念定义。其次,我们讨论了针对参与神经科学的成人学习者的教育文献中游戏的文献综述。第三,我们回顾了用于神经科学教育的现有游戏。最后,我们为有兴趣开发自己的教育游戏的教育工作者分享技巧。通过利用游戏的独特功能,包括互动性、反馈和沉浸式体验,教育工作者和学习者可以以有趣、引人入胜且有效的方式接触复杂的神经科学概念。