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神经科学中的基于游戏的学习:关键术语、文献综述及创建严肃游戏的操作指南

Game-Based Learning in Neuroscience: Key Terminology, Literature Survey, and How To Guide to Create a Serious Game.

作者信息

Edwards Sarah L, Gantwerker Eric, Cosimini Michael, Christy Alison L, Kaur Angel W, Helms Ann K, Stiver Mikaela L, London Zachary

机构信息

From the Emergency Department (S.L.E.), University Hospitals of Nottingham NHS Trust, United Kingdom; Department of Otolaryngology-Head and Neck Surgery (E.G.), Donald and Barbara Zucker School of Medicine at Hofstra/Northwell, New York, NY; Oregon Health and Science University (M.C.); Providence Health and Services (A.L.C.), Providence-St. Vincent Pediatric Specialty Clinic, Portland, OR; University of North Carolina (A.W.K.), Chapel Hill; Department of Neurology (A.K.H.), Medical College of Wisconsin, Milwaukee; Division of Anatomical Sciences (M.L.S.), Department of Anatomy and Cell Biology, McGill University, Montreal, Quebec, Canada; and @zach_london (Z.L.).

出版信息

Neurol Educ. 2023 Nov 29;2(4):e200103. doi: 10.1212/NE9.0000000000200103. eCollection 2023 Dec 22.

Abstract

Game-based learning (GBL) has emerged as a promising approach to engage students and promote deep learning in a variety of educational settings. Neurology and neuroscience are complex fields that require an understanding of intricate neural structures and their functional roles. GBL can support the acquisition and application of such knowledge. In this article, we give an overview of the current state of GBL in neuroscience education. First, we review the language of gaming, establishing conceptual definitions for game elements, gamification, serious games, and GBL. Second, we discuss a literature review of games in the educational literature for adult learners involved in neuroscience. Third, we review available games intended for neuroscience education. Finally, we share tips for educators interested in developing their own educational games. By leveraging the unique features of games, including interactivity, feedback, and immersive experiences, educators and learners can engage with complex neuroscience concepts in a fun, engaging, and effective way.

摘要

基于游戏的学习(GBL)已成为一种有前景的方法,可在各种教育环境中吸引学生并促进深度学习。神经学和神经科学是复杂的领域,需要理解错综复杂的神经结构及其功能作用。GBL可以支持此类知识的获取和应用。在本文中,我们概述了GBL在神经科学教育中的现状。首先,我们回顾游戏语言,为游戏元素、游戏化、严肃游戏和GBL建立概念定义。其次,我们讨论了针对参与神经科学的成人学习者的教育文献中游戏的文献综述。第三,我们回顾了用于神经科学教育的现有游戏。最后,我们为有兴趣开发自己的教育游戏的教育工作者分享技巧。通过利用游戏的独特功能,包括互动性、反馈和沉浸式体验,教育工作者和学习者可以以有趣、引人入胜且有效的方式接触复杂的神经科学概念。

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本文引用的文献

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: A Neurotransmission Board Game.一款神经传递桌游。
J Undergrad Neurosci Educ. 2021 Dec 24;20(1):A18-A27. eCollection 2021 Fall.
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Neuropoly: An Educational Board Game to Facilitate Neurology Learning.神经opoly:一款促进神经学学习的教育棋盘游戏。
Front Syst Neurosci. 2021 Oct 6;15:688210. doi: 10.3389/fnsys.2021.688210. eCollection 2021.
5
Gamification of health professions education: a systematic review.健康职业教育的游戏化:系统评价。
Adv Health Sci Educ Theory Pract. 2021 May;26(2):683-711. doi: 10.1007/s10459-020-10000-3. Epub 2020 Oct 31.

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