• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

一种基于人工智能的虚拟现实陪伴系统的开发及对长期护理中的痴呆症患者的初步测试

Development and Initial Testing of an Artificial Intelligence-Based Virtual Reality Companion for People Living with Dementia in Long-Term Care.

作者信息

Sheehy Lisa, Bouchard Stéphane, Kakkar Anupriya, El Hakim Rama, Lhoest Justine, Frank Andrew

机构信息

Bruyère Research Institute, 43 Bruyère St., Ottawa, ON K1N 5C8, Canada.

Cyberpsychology Lab of UQO, Université du Québec en Outaouais, Gatineau, QC J8X 3X7, Canada.

出版信息

J Clin Med. 2024 Sep 20;13(18):5574. doi: 10.3390/jcm13185574.

DOI:10.3390/jcm13185574
PMID:39337060
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11432461/
Abstract

Feelings of loneliness are common in people living with dementia (PLWD) in long-term care (LTC). The goals of this study were to describe the development of a novel virtual companion for PLWD living in LTC and assess its feasibility and acceptability. : The computer-generated virtual companion, presented using a head-mounted virtual reality display, was developed in two stages. In Stage 1, the virtual companion asked questions designed to encourage conversation and reminiscence. In Stage 2, more powerful artificial intelligence tools allowed the virtual companion to engage users in nuanced discussions on any topic. PLWD in LTC tested the application at each stage to assess feasibility and acceptability. : Ten PLWD living in LTC participated in Stage 1 (4 men and 6 women; average 82 years old) and Stage 2 (2 men and 8 women; average 87 years old). Session lengths ranged from 0:00 to 5:30 min in Stage 1 and 0:00 to 53:50 min in Stage 2. Speech recognition issues and a limited repertoire of questions limited acceptance in Stage 1. Enhanced conversational ability in Stage 2 led to intimate and meaningful conversations with many participants. Many users found the head-mounted display heavy. There were no complaints of simulator sickness. The virtual companion was best suited to PLWD who could engage in reciprocal conversation. After Stage 2, response latency was identified as an opportunity for improvement in future versions. : Virtual reality and artificial intelligence can be used to create a virtual companion that is acceptable and enjoyable to some PLWD living in LTC. Ongoing innovations in hardware and software will allow future iterations to provide more natural conversational interaction and an enhanced social experience.

摘要

在长期护理机构(LTC)中,痴呆症患者(PLWD)常感到孤独。本研究的目的是描述一种针对长期护理机构中痴呆症患者的新型虚拟陪伴工具的开发过程,并评估其可行性和可接受性。:使用头戴式虚拟现实显示器呈现的计算机生成虚拟陪伴工具分两个阶段开发。在第一阶段,虚拟陪伴工具提出旨在鼓励对话和回忆的问题。在第二阶段,更强大的人工智能工具使虚拟陪伴工具能够与用户就任何话题进行细致入微的讨论。长期护理机构中的痴呆症患者在每个阶段对该应用程序进行测试,以评估其可行性和可接受性。:十名长期护理机构中的痴呆症患者参与了第一阶段(4名男性和6名女性;平均年龄82岁)和第二阶段(2名男性和8名女性;平均年龄87岁)。第一阶段的会话时长从0:00至5:30分钟不等,第二阶段为0:00至53:50分钟。语音识别问题和有限的问题库限制了第一阶段的接受度。第二阶段增强的对话能力引发了许多参与者进行亲密而有意义的对话。许多用户觉得头戴式显示器很重。没有关于模拟器不适的投诉。虚拟陪伴工具最适合能够进行双向对话的痴呆症患者。在第二阶段之后,响应延迟被确定为未来版本中有待改进之处。:虚拟现实和人工智能可用于创建一种虚拟陪伴工具,一些长期护理机构中的痴呆症患者可以接受并从中获得乐趣。硬件和软件方面的持续创新将使未来的迭代版本能够提供更自然的对话交互和增强的社交体验。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0883/11432461/978b62b2e477/jcm-13-05574-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0883/11432461/b80067eec8b1/jcm-13-05574-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0883/11432461/978b62b2e477/jcm-13-05574-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0883/11432461/b80067eec8b1/jcm-13-05574-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0883/11432461/978b62b2e477/jcm-13-05574-g002.jpg

相似文献

1
Development and Initial Testing of an Artificial Intelligence-Based Virtual Reality Companion for People Living with Dementia in Long-Term Care.一种基于人工智能的虚拟现实陪伴系统的开发及对长期护理中的痴呆症患者的初步测试
J Clin Med. 2024 Sep 20;13(18):5574. doi: 10.3390/jcm13185574.
2
A Mini-Review of Virtual Reality-Based Interventions to Promote Well-Being for People Living with Dementia and Mild Cognitive Impairment.虚拟现实干预促进痴呆和轻度认知障碍患者幸福感的小型综述。
Gerontology. 2019;65(4):430-440. doi: 10.1159/000500040. Epub 2019 May 20.
3
Seas the day: Co-designing immersive virtual reality exergames with exercise professionals and people living with dementia.把握今朝:与运动专业人士和痴呆症患者共同设计沉浸式虚拟现实运动游戏。
Alzheimers Dement. 2021 Dec;17 Suppl 11:e051278. doi: 10.1002/alz.051278.
4
Usability and Acceptance of the Embodied Conversational Agent Anne by People With Dementia and Their Caregivers: Exploratory Study in Home Environment Settings.痴呆症患者及其照护者对具身对话代理安妮的可用性和接受度的探索性研究:家庭环境设置。
JMIR Mhealth Uhealth. 2021 Jun 25;9(6):e25891. doi: 10.2196/25891.
5
A Virtual Agent to Support Individuals Living With Physical and Mental Comorbidities: Co-Design and Acceptability Testing.一个支持患有身心合并症患者的虚拟代理:协同设计与可接受性测试。
J Med Internet Res. 2019 May 30;21(5):e12996. doi: 10.2196/12996.
6
The usability of virtual reality to train individuals in responding to behaviors related to dementia.虚拟现实用于培训个体应对与痴呆症相关行为的可用性。
Front Dement. 2024 Jan 8;2:1237127. doi: 10.3389/frdem.2023.1237127. eCollection 2023.
7
Virtual reality and well-being in older adults: Results from a pilot implementation of virtual reality in long-term care.虚拟现实与老年人的幸福感:长期护理中虚拟现实试点实施的结果
J Rehabil Assist Technol Eng. 2022 Feb 9;9:20556683211072384. doi: 10.1177/20556683211072384. eCollection 2022 Jan-Dec.
8
The Application of Fully Immersive Virtual Reality on Reminiscence Interventions for Older Adults: Scoping Review.全沉浸式虚拟现实在老年人回忆干预中的应用:范围综述
JMIR Serious Games. 2023 Oct 6;11:e45539. doi: 10.2196/45539.
9
Use of Virtual Reality and Augmented Reality Technologies to Support Resilience and Skill-Building in Caregivers of Persons With Dementia: A Scoping Review.使用虚拟现实和增强现实技术支持痴呆症患者照料者的心理韧性和技能培养:一项范围综述
Cureus. 2024 Jul 8;16(7):e64082. doi: 10.7759/cureus.64082. eCollection 2024 Jul.
10
Virtual Reality Air Travel Training Using Apple iPhone X and Google Cardboard: A Feasibility Report with Autistic Adolescents and Adults.使用苹果iPhone X和谷歌纸板的虚拟现实航空旅行训练:一份针对自闭症青少年和成年人的可行性报告。
Autism Adulthood. 2020 Dec 1;2(4):325-333. doi: 10.1089/aut.2019.0076. Epub 2020 Dec 11.

引用本文的文献

1
Artificial Intelligence in Public Health: Bridging Today's Trends with Tomorrow's Possibilities.公共卫生领域的人工智能:连接当今趋势与未来可能性
Bioengineering (Basel). 2025 May 23;12(6):559. doi: 10.3390/bioengineering12060559.

本文引用的文献

1
Virtual reality-based reminiscence therapy for older adults to improve psychological well-being and cognition: A systematic review.基于虚拟现实的老年人回忆疗法以改善心理健康和认知:一项系统综述。
J Clin Nurs. 2024 Jul 17. doi: 10.1111/jocn.17375.
2
Predicting the Arousal and Valence Values of Emotional States Using Learned, Predesigned, and Deep Visual Features.使用习得的、预先设计的和深度视觉特征预测情绪状态的唤醒值和效价值。
Sensors (Basel). 2024 Jul 7;24(13):4398. doi: 10.3390/s24134398.
3
Folk psychological attributions of consciousness to large language models.
民间心理学对大语言模型的意识归因。
Neurosci Conscious. 2024 Apr 13;2024(1):niae013. doi: 10.1093/nc/niae013. eCollection 2024.
4
Effects of immersive and non-immersive virtual reality-based rehabilitation training on cognition, motor function, and daily functioning in patients with mild cognitive impairment or dementia: A systematic review and meta-analysis.沉浸式和非沉浸式虚拟现实康复训练对轻度认知障碍或痴呆患者认知、运动功能和日常功能的影响:系统评价和荟萃分析。
Clin Rehabil. 2024 Mar;38(3):305-321. doi: 10.1177/02692155231213476. Epub 2023 Nov 20.
5
Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults.评估长期护理机构中的虚拟现实接受度:一项针对老年人的定量研究。
Disabil Rehabil Assist Technol. 2024 Oct;19(7):2602-2614. doi: 10.1080/17483107.2023.2295946. Epub 2023 Dec 26.
6
Should Artificial Intelligence Play a Role in Cultivating Social Connections Among Older Adults?人工智能是否应该在培养老年人的社会联系中发挥作用?
AMA J Ethics. 2023 Nov 1;25(11):E818-824. doi: 10.1001/amajethics.2023.818.
7
From 65 to 103, Older Adults Experience Virtual Reality Differently Depending on Their Age: Evidence from a Large-Scale Field Study in Nursing Homes and Assisted Living Facilities.65岁至103岁的老年人对虚拟现实的体验因年龄而异:来自养老院和辅助生活设施的大规模实地研究证据。
Cyberpsychol Behav Soc Netw. 2023 Dec;26(12):886-895. doi: 10.1089/cyber.2023.0188. Epub 2023 Nov 27.
8
Customized virtual reality naturalistic scenarios promoting engagement and relaxation in patients with cognitive impairment: a proof-of-concept mixed-methods study.定制虚拟现实自然场景促进认知障碍患者的参与和放松:概念验证混合方法研究。
Sci Rep. 2023 Nov 22;13(1):20516. doi: 10.1038/s41598-023-47876-1.
9
Artificial intelligence and increasing misinformation.人工智能与日益泛滥的错误信息。
Br J Psychiatry. 2024 Feb;224(2):33-35. doi: 10.1192/bjp.2023.136.
10
An Online Attachment Style Recognition System Based on Voice and Machine Learning.基于语音和机器学习的在线附件样式识别系统。
IEEE J Biomed Health Inform. 2023 Nov;27(11):5576-5587. doi: 10.1109/JBHI.2023.3304369. Epub 2023 Nov 7.