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基于游戏的老年人系统中的玩家体验评估。

Player Experience Evaluation in Game-Based Systems for Older Adults.

机构信息

Departamento de Sistemas e Informática, Facultad de Ingenierías, Universidad de Caldas, Calle 65 # 26-10, Edificio del Parque, Manizales 170004, Colombia.

Departamento de Lenguajes y Sistemas Informáticas, ETSI Informática, Universidad de Granada, 18071 Granada, Spain.

出版信息

Sensors (Basel). 2024 Sep 22;24(18):6121. doi: 10.3390/s24186121.

DOI:10.3390/s24186121
PMID:39338865
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11436164/
Abstract

Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health. One of the approaches that has shown positive results in several studies is the application of game-based systems. These systems are not only used for entertainment, but also as tools for learning and promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to improve health and provide support in daily life. However, it is important to note that, while these experiences are gradually being introduced to the older adult population, they are often designed with a younger audience in mind who are assumed to be more technologically proficient. This supposition can make older adults initially feel intimidated when interacting with this type of technology, which limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory of human-computer interaction in virtual reality game experiences. This is expected to offer highly rewarding and pleasurable experiences, which will improve engagement with the older population and promote active and healthy aging.

摘要

目前,人们正在做出巨大努力来提高老年人口的生活质量。这些努力集中在健康、社交互动和心理健康等方面。在几项研究中,应用基于游戏的系统已经显示出积极的结果,这是其中一种方法。这些系统不仅用于娱乐,还可以作为学习和促进积极情绪的工具。它们是克服孤独和隔离、改善健康和提供日常生活支持的一种手段。然而,值得注意的是,虽然这些体验正在逐渐引入老年人群体中,但它们通常是为年轻受众设计的,因为人们认为他们更精通技术。这种假设可能会使老年人在与这种技术互动时最初感到害怕,从而限制他们充分利用和享受这些技术解决方案的能力。因此,本文的目的是基于虚拟现实游戏体验中的人机交互可玩理论,为老年人群体应用一种面向游戏体验和乐趣评估的方法。这有望提供非常有回报和愉悦的体验,从而提高老年人的参与度,并促进积极健康的老龄化。

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