• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

中国青少年网络成瘾障碍的流行情况:系统评价和荟萃分析。

Prevalence of internet gaming disorder among Chinese adolescents: A systematic review and meta-analysis.

机构信息

Faculty of Psychology, Southwest University, Chongqing 400715, China.

Department of Psychology, School of Medical Humanitarians, Guizhou Medical University, Guiyang 550000, China.

出版信息

Asian J Psychiatr. 2024 Dec;102:104257. doi: 10.1016/j.ajp.2024.104257. Epub 2024 Sep 28.

DOI:10.1016/j.ajp.2024.104257
PMID:39366164
Abstract

This study aimed to evaluate the prevalence of IGD among Chinese adolescents. Articles published up to April 11, 2024 were retrieved from PubMed, Wiley Online Library, Embase, Web of Science, Ebsco, CNKI, and WanFang. Random-effects models and univariate meta-regression analyses were used to calculate prevalence and heterogeneity estimates with the support of Stata17.0 software. The prevalence of IGD in Chinese adolescents was 10 % (95 %CI: 8 %-12 %). Univariate regression analyses revealed some significant moderators of IGD prevalence, including gender, sample size, and survey year. Spatiotemporal analysis showed the prevalence of IGD varied considerably across provinces in different survey years.

摘要

本研究旨在评估中国青少年中冲动性赌博障碍的流行情况。从 PubMed、Wiley Online Library、Embase、Web of Science、Ebsco、CNKI 和万方中检索到截至 2024 年 4 月 11 日发表的文章。使用 Stata17.0 软件支持的随机效应模型和单变量荟萃回归分析来计算流行率和异质性估计。中国青少年中冲动性赌博障碍的流行率为 10%(95%CI:8%-12%)。单变量回归分析显示,冲动性赌博障碍的流行率存在一些显著的调节因素,包括性别、样本量和调查年份。时空分析显示,不同调查年份各省冲动性赌博障碍的流行率差异较大。

相似文献

1
Prevalence of internet gaming disorder among Chinese adolescents: A systematic review and meta-analysis.中国青少年网络成瘾障碍的流行情况:系统评价和荟萃分析。
Asian J Psychiatr. 2024 Dec;102:104257. doi: 10.1016/j.ajp.2024.104257. Epub 2024 Sep 28.
2
Cognitive Mechanisms Between Psychosocial Resources and the Behavioral Intention of Professional Help-Seeking for Internet Gaming Disorder Among Chinese Adolescent Gamers: Cross-Sectional Mediation Study.认知机制在心理社会资源与中国青少年网络游戏障碍者专业求助行为意向之间的作用:横断面中介研究。
JMIR Public Health Surveill. 2024 Nov 14;10:e52478. doi: 10.2196/52478.
3
Prevalence of internet addiction among Chinese adolescents: A comprehensive meta-analysis of 164 epidemiological studies.中国青少年网络成瘾患病率:对164项流行病学研究的综合荟萃分析。
Asian J Psychiatr. 2025 May;107:104458. doi: 10.1016/j.ajp.2025.104458. Epub 2025 Mar 23.
4
The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults: Systematic reviews and meta-analyses.青少年和年轻成人中互联网游戏障碍的流行率及可能的危险因素:系统综述和荟萃分析。
J Psychiatr Res. 2022 Oct;154:35-43. doi: 10.1016/j.jpsychires.2022.06.049. Epub 2022 Jul 19.
5
Internet gaming disorder predicts the incidence, persistence, and worsening of suicidal ideation: A population-based cohort study of 96,158 Chinese adolescents.网络游戏障碍可预测自杀意念的发生率、持续性及恶化情况:一项基于人群的队列研究,涉及96158名中国青少年。
J Affect Disord. 2025 Jun 15;379:186-193. doi: 10.1016/j.jad.2025.03.029. Epub 2025 Mar 11.
6
Psychological distress and aggression among adolescents with internet gaming disorder symptoms.网络游戏障碍症状青少年的心理困扰和攻击行为。
Psychiatry Res. 2024 Jan;331:115624. doi: 10.1016/j.psychres.2023.115624. Epub 2023 Nov 24.
7
Reciprocal associations between shyness, depression, and Internet gaming disorder among Chinese adolescents: A cross-lagged panel study.中国青少年中害羞、抑郁与网络游戏障碍之间的相互关联:一项交叉滞后面板研究。
Addict Behav. 2022 Jun;129:107256. doi: 10.1016/j.addbeh.2022.107256. Epub 2022 Jan 28.
8
Maladaptive cognitions, loneliness, and social anxiety as potential moderators of the association between Internet gaming time and Internet gaming disorder among adolescent Internet gamers in China.在中国青少年网络游戏玩家中,适应不良认知、孤独感和社交焦虑作为网络游戏时间与网络游戏障碍之间关联的潜在调节因素。
Addict Behav. 2022 Jun;129:107239. doi: 10.1016/j.addbeh.2022.107239. Epub 2022 Jan 12.
9
Internet gaming disorder and aggression: A meta-analysis of teenagers and young adults.网络成瘾障碍与攻击行为:青少年及年轻成年人的元分析。
Front Public Health. 2023 Apr 6;11:1111889. doi: 10.3389/fpubh.2023.1111889. eCollection 2023.
10
Internet gaming disorder and depression mediated by impaired resilience and sleep distress: a three-wave longitudinal study among Chinese adolescents.网络成瘾障碍与由恢复力受损和睡眠困扰介导的抑郁:一项针对中国青少年的三波纵向研究。
Epidemiol Psychiatr Sci. 2025 Feb 19;34:e11. doi: 10.1017/S2045796025000046.

引用本文的文献

1
Difficulties in Emotion Regulation as a Mediator and Gender as a Moderator in the Relationship Between Problematic Digital Gaming and Life Satisfaction Among Adolescents.情绪调节困难作为中介变量以及性别作为调节变量在青少年问题数字游戏与生活满意度关系中的作用
Behav Sci (Basel). 2025 Aug 12;15(8):1092. doi: 10.3390/bs15081092.
2
Comparative efficacy of psychological interventions for internet gaming disorder: a meta-analysis of randomized controlled trials.网络成瘾障碍心理干预的比较疗效:随机对照试验的荟萃分析
Front Psychiatry. 2025 Jul 10;16:1619138. doi: 10.3389/fpsyt.2025.1619138. eCollection 2025.