Suppr超能文献

虚拟现实对共济失调型脑性瘫痪儿童平衡障碍的疗效:随机对照试验

Efficacy of virtual reality on balance impairment in ataxic cerebral palsy children: randomized controlled trial.

作者信息

Mouhamed Hanady A, Abo-Zaid Nehad A, Khalifa Heba A, Ali Mohammed E, Elserty Noha S, Behiry Mohamed A, Heneidy Walaa E

机构信息

Department of Physical Therapy for Pediatrics, Faculty of Physical Therapy, Benha University, Benha, Egypt.

Department of Physical Therapy for Pediatrics, Faculty of Physical Therapy, South Valley University, Qena, Egypt.

出版信息

Eur J Phys Rehabil Med. 2024 Dec;60(6):949-955. doi: 10.23736/S1973-9087.24.08617-9. Epub 2024 Oct 23.

Abstract

BACKGROUND

Children with ataxic cerebral palsy have unsteady movements and poor balance. Many therapeutic interventions are used to improve their upper and lower functioning.

AIM

To assess the effectiveness of virtual reality (VR) on balance impairment in ataxic cerebral palsy children.

DESIGN

RCT.

POPULATION

Sixty-four children with ataxic cerebral palsy.

METHODS

Children were randomly assigned into two equal groups with 32 patients in each group. The control group received a specially developed physical therapy program and the VR group received VR training on a Wii balance board in addition to the control group's program. For three successive months the intervention program was implemented three times a week for both groups. Stability indices (overall, anteroposterior, and mediolateral) were measured using the Biodex balance system and Pediatric Balance Scale (PBS) at baseline and after three months of intervention for both groups.

RESULTS

At the beginning of the intervention, there were no statistically significant differences between the two groups (P>0.05). However, following three months of the intervention, there was a statistically significant decline in the stability index scores., as well as a statistically significant improvement in the score of the PBS in both groups with a notable advancement in favor of the VR group (P≤0.05).

CONCLUSIONS

Adding VR training on a Wii balance board to a designed physical therapy program has a significant impact on improving balance deficits in ataxic cerebral palsy children.

CLINICAL REHABILITATION IMPACT

VR has a therapeutic effect on improving balance that may result in better and more efficient rehabilitation program of children with ataxic cerebral palsy.

摘要

背景

共济失调型脑瘫患儿动作不稳且平衡能力差。许多治疗干预措施用于改善他们的上下肢功能。

目的

评估虚拟现实(VR)对共济失调型脑瘫患儿平衡功能障碍的有效性。

设计

随机对照试验。

研究对象

64名共济失调型脑瘫患儿。

方法

将患儿随机分为两组,每组32例。对照组接受专门制定的物理治疗方案,VR组在对照组方案基础上,在Wii平衡板上接受VR训练。两组连续三个月每周进行三次干预方案。在基线期和干预三个月后,使用Biodex平衡系统和儿童平衡量表(PBS)测量两组的稳定性指标(整体、前后和内外侧)。

结果

干预开始时,两组之间无统计学显著差异(P>0.05)。然而,经过三个月的干预,两组的稳定性指数得分均有统计学显著下降,PBS得分有统计学显著改善,且VR组有明显进步(P≤0.05)。

结论

在设计的物理治疗方案中增加在Wii平衡板上的VR训练,对改善共济失调型脑瘫患儿的平衡缺陷有显著影响。

临床康复影响

VR对改善平衡有治疗作用,这可能会为共济失调型脑瘫患儿带来更好、更有效的康复方案。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/55d5/11729712/e6ca702ed1c0/8617-f1.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验