Addab Sofia, Hamdy Reggie, Le May Sylvie, Thorstad Kelly, Tsimicalis Argerie
McGill University Montreal QC Canada.
Shriners Hospitals for Children®-Canada Montreal QC Canada.
Paediatr Neonatal Pain. 2022 Apr 14;6(3):45-59. doi: 10.1002/pne2.12078. eCollection 2024 Sep.
Medical procedures cause pain and anxiety in children. Distraction techniques, including virtual reality (VR), may be used in healthcare settings to reduce rates of undertreated procedural pain and anxiety. A mixed-methods, concurrent triangulation design was piloted at a pediatric orthopedic hospital to assess the feasibility, clinical utility, tolerability, and initial clinical efficacy of VR distraction during medical procedures received by patients with complex musculoskeletal conditions. Questionnaire, scale, interview, observation, and focus group data were collected from patients, their parents, and healthcare professionals. Triangulation of key quantitative and qualitative findings produced final themes and meta-themes. A total of 44 patients and their parents undergoing intravenous insertions (n = 30), pin removals (n = 7), blood draws (n = 3), Botox injections (n = 2), dressing change (n = 1), and urodynamic test (n = 1) were recruited along with 11 healthcare professionals performing the medical procedures. The following themes resulted from triangulation of data sources: VR intervention was (a) feasible because VR was easily implemented into the clinical workflow, (b) clinically useful as VR was accepted by stakeholders and easy to use, (c) tolerable as VR caused minimal discomfort, and (d) showed initial clinical efficacy in managing procedural pain and anxiety. These findings will inform policies and procedures for VR use in practice and a sustainable implementation across the [name of hospital removed for peer review] network.
医疗程序会给儿童带来疼痛和焦虑。包括虚拟现实(VR)在内的分散注意力技术可用于医疗环境,以降低未得到充分治疗的程序性疼痛和焦虑发生率。在一家儿科骨科医院开展了一项混合方法、同步三角测量设计的研究,以评估复杂肌肉骨骼疾病患者在接受医疗程序时使用VR分散注意力的可行性、临床效用、耐受性和初步临床疗效。从患者、其父母和医护人员处收集了问卷、量表、访谈、观察和焦点小组数据。对关键定量和定性研究结果进行三角测量得出了最终主题和元主题。共招募了44名接受静脉穿刺(n = 30)、拔针(n = 7)、抽血(n = 3)、肉毒杆菌注射(n = 2)、换药(n = 1)和尿动力学检查(n = 1)的患者及其父母,以及11名实施医疗程序的医护人员。数据来源的三角测量得出了以下主题:VR干预(a)可行,因为VR易于融入临床工作流程;(b)具有临床实用性,因为利益相关者接受VR且易于使用;(c)可耐受,因为VR造成的不适最小;(d)在管理程序性疼痛和焦虑方面显示出初步临床疗效。这些研究结果将为VR在实践中的使用政策和程序以及在[因同行评审而删除医院名称]网络中的可持续实施提供参考。