Hakim Hina, Bettinger Julie A, Chambers Christine T, Driedger S Michelle, Dubé Eve, Gavaruzzi Teresa, Giguere Anik, Ivers Noah M, Julien Anne-Sophie, MacDonald Shannon E, Noubi Magniol, Orji Rita, Parent Elizabeth, Sander Beate, Scherer Aaron M, Wilson Kumanan, Reinharz Daniel, Witteman Holly O
Department of Family and Emergency Medicine, Laval University, Quebec City, QC, Canada.
VITAM Research Centre for Sustainable Health & Research Centre of the CHU de Québec-Université Laval.
medRxiv. 2024 Oct 18:2024.10.18.24314709. doi: 10.1101/2024.10.18.24314709.
To evaluate the effects of a web-based, personalized avatar intervention conveying the concept of community immunity (herd immunity) on risk perception (perceptions of the risk of infection spreading (to self, family, community, and vulnerable individuals)) and other cognitive and emotional responses across 4 vaccine-preventable disease contexts: measles, pertussis, influenza, and an unnamed "vaccine-preventable disease."
Through a robust user-centered design process, we developed a web application, "," showing how community immunity works. In our application, people personalize a virtual community by creating avatars (themselves, 2 vulnerable people in their community, and 6 other people around them; e.g., family members or co-workers.) integrates these avatars in a 2-minute narrated animation showing visually how infections spread with and without the protection of community immunity. The present study was a 2×4 factorial randomized controlled trial to assess 's effects. We recruited 3883 adults via Qualtrics living in Canada who could complete an online study in English or French. We pre-registered our study, including depositing our questionnaire and pre-scripted statistical code on Open Science Framework (https://osf.io/hkysb/). The trial ran from March 1 to July 1, 2021. We compared the web application to no intervention (i.e. control) on primary outcome risk perception, divided into (accuracy of risk perception) and (subjective sense of risk), and on secondary outcomes-emotions (worry, anticipated guilt), knowledge, and vaccination intentions-using analysis of variance for continuous outcomes and logistic regression for dichotomous outcomes. We conducted planned moderation analyses using participants' scores on a validated scale of individualism and collectivism as moderators.
Overall, had desirable effects on all outcomes. People randomized to were more likely to score high on objective risk perception (58.0%, 95% confidence interval 56.0%-59.9%) compared to those assigned to the control condition (38.2%, 95% confidence interval 35.5%-40.9%). increased subjective risk perception from a mean of 5.30 on a scale from 1 to 7 among those assigned to the control to 5.54 among those assigned to . The application also increased emotions (worry, anticipated guilt) (F(1,3875)=13.13, p<0.001), knowledge (F(1,3875)=36.37, p<0.001) and vaccination intentions (Chi-squared(1)=9.4136, p=0.002). While objective risk perception did not differ by disease (Chi-squared(3)=6.94, p=0.074), other outcomes did (subjective risk perception F(3,3875) = 5.6430, p<0.001; emotions F(3,3875)=78.54, p<0.001; knowledge (F(3,3875)=5.20, p=0.001); vaccination intentions Chi-squared (3)=15.02, p=0.002). Moderation models showed that many findings were moderated by participants' individualism and collectivism scores. Overall, whereas outcomes tended not to vary by individualism and collectivism among participants in the control condition, the positive effects of were larger among participants with more collectivist orientations and effects were sometimes negative among participants with more individualist orientations.
Conveying the concept of community immunity through a web application using personalized avatars increases objective and subjective risk perception and positively influences intentions to receive vaccines, particularly among people who have more collectivist worldviews. Including prosocial messages about the collective benefits of vaccination in public health campaigns may increase positive effects among people who are more collectivist while possibly backfiring among those who are more individualistic.
评估一种基于网络的个性化虚拟形象干预措施,该措施传达群体免疫概念,对四种可通过疫苗预防的疾病背景下的风险认知(对感染传播风险(对自身、家人、社区和弱势群体)的认知)以及其他认知和情绪反应的影响:麻疹、百日咳、流感和一种未提及的“可通过疫苗预防的疾病”。
通过严格的以用户为中心的设计过程,我们开发了一个网络应用程序,展示群体免疫是如何发挥作用的。在我们的应用程序中,人们通过创建虚拟形象(他们自己、社区中的两名弱势群体以及周围的其他六人;例如家庭成员或同事)来个性化一个虚拟社区。该应用程序将这些虚拟形象整合到一个两分钟的旁白动画中,直观地展示在有和没有群体免疫保护的情况下感染是如何传播的。本研究是一项2×4析因随机对照试验,以评估该应用程序的效果。我们通过Qualtrics招募了3883名居住在加拿大的成年人,他们可以用英语或法语完成在线研究。我们预先注册了我们的研究,包括在开放科学框架(https://osf.io/hkysb/)上存放我们的问卷和预先编写的统计代码。试验于2021年3月1日至7月1日进行。我们将网络应用程序与无干预(即对照)在主要结局风险认知方面进行比较,主要结局风险认知分为客观风险认知(风险认知的准确性)和主观风险感知(风险的主观感受),以及在次要结局方面——情绪(担忧、预期内疚)、知识和接种疫苗意愿——对于连续结局使用方差分析,对于二分结局使用逻辑回归。我们使用参与者在经过验证的个人主义和集体主义量表上的得分作为调节变量进行计划调节分析。
总体而言,该应用程序对所有结局都有理想的效果。与分配到对照条件的人相比(38.2%,95%置信区间35.5%-40.9%),随机分配到该应用程序组的人在客观风险认知上更有可能获得高分(58.0%,95%置信区间56.0%-59.9%)。该应用程序将主观风险感知从分配到对照组的人在1至7分制上的平均5.30分提高到分配到该应用程序组的人的5.54分。该应用程序还增加了情绪(担忧、预期内疚)(F(1,3875)=13.13,p<0.001)、知识(F(,3875)=36.37,p<0.001)和接种疫苗意愿(卡方(1)=9.4136,p=0.002)。虽然客观风险认知在不同疾病之间没有差异(卡方(3)=6.94,p=0.074),但其他结局有差异(主观风险感知F(3,3875)=5.6430,p<0.001;情绪F(3,3875)=78.54,p<0.001;知识(F(3,3875)=5.20,p=0.001);接种疫苗意愿卡方(3)=15.02,p=0.002)。调节模型表明,许多结果受到参与者个人主义和集体主义得分的调节。总体而言,在对照条件下参与者中,结局往往不因个人主义和集体主义而有所不同,而该应用程序的积极效果在集体主义倾向更强的参与者中更大,在个人主义倾向更强的参与者中有时为负面。
通过使用个性化虚拟形象的网络应用程序传达群体免疫概念,可提高客观和主观风险认知,并对接受疫苗接种的意愿产生积极影响,特别是在具有更强集体主义世界观的人群中。在公共卫生运动中纳入关于疫苗接种集体益处的亲社会信息,可能会在集体主义更强的人群中增加积极效果,而在个人主义更强的人群中可能会适得其反。