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不同虚拟游戏练习界面对遗传性共济失调个体运动表现的影响:一项横断面研究。

The effect of different interfaces during virtual game practice on motor performance of individuals with genetic ataxia: A cross-sectional study.

机构信息

Postgraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo, São Paulo, SP, Brazil.

Physical Therapy Department, Mackenzie Presbyterian University, São Paulo, SP, Brazil.

出版信息

PLoS One. 2024 Nov 1;19(11):e0312705. doi: 10.1371/journal.pone.0312705. eCollection 2024.

Abstract

PURPOSE

Reaching and coordination tasks are widely used in traditional physical rehabilitation programs for individuals with Ataxia. Virtual reality interventions could optimize the motor performance of these individuals; however, the type of virtual interface may influence performance during virtual practice. We aimed to estimate the extent of the effect of different interfaces (webcam and touchscreen) on the motor performance of individuals with various types of genetic ataxia, compared to a control group, during virtual computer game tasks.

METHODS

Repeated exposure quasi-experimental design, which included seventeen volunteers diagnosed with progressive ataxia between 21 and 64 years of age and sixteen age-matched controls. The virtual game tasks were based on the MoveHero software, performed using different interfaces (webcam or touchscreen). Subgroups of participants with genetic ataxia performed the virtual games using the interfaces in different orders (webcam interface followed by touchscreen interface, or vice-versa). The absolute error (AE), variable error (VE), number of hits, and anticipation were used to reflect the motor performance during the virtual task.

RESULTS

Participants with ataxia presented more variable and absolute errors, a lower number of hits, and greater anticipation error than controls (p<0.05). For participants with ataxia, a greater AE was found only in the sequence touchscreen followed by webcam interface (i.e., the sequence webcam before touchscreen presented lower AE).

CONCLUSION

The group of participants with genetic ataxia presented lower performance than the control group regardless of the interface (webcam or touchscreen). The most interesting observation was that although practicing with the webcam interface offers features that make the task more complex than the touchscreen interface, resulting in lower performance, this interface facilitated performance in a subsequent touchscreen task only in individuals with ataxia, suggesting that a virtual interface engenders greater transfer to other tasks. Registered at Registro Brasileiro de Ensaios Clínicos (ReBEC) database number identifier: RBR-3q685r5.

摘要

目的

在针对共济失调患者的传统物理康复计划中,广泛使用了达到和协调任务。虚拟现实干预措施可以优化这些患者的运动表现;然而,虚拟界面的类型可能会影响虚拟练习中的表现。我们旨在估计不同界面(网络摄像头和触摸屏)对各种类型遗传性共济失调患者在虚拟计算机游戏任务中的运动表现的影响程度,并与对照组进行比较。

方法

重复暴露准实验设计,包括 17 名被诊断患有进行性共济失调的志愿者,年龄在 21 至 64 岁之间,以及 16 名年龄匹配的对照组。虚拟游戏任务基于 MoveHero 软件,使用不同的界面(网络摄像头或触摸屏)完成。遗传性共济失调患者使用不同的界面完成虚拟游戏(先使用网络摄像头界面,然后使用触摸屏界面,或反之)。使用绝对误差(AE)、变量误差(VE)、命中次数和预期来反映虚拟任务中的运动表现。

结果

与对照组相比,共济失调患者的 AE 和 VE 更高,命中次数更少,预期误差更大(p<0.05)。对于共济失调患者,仅在触摸屏界面之后使用网络摄像头界面的序列中发现 AE 更大(即,在触摸屏之前使用网络摄像头界面的序列中,AE 较低)。

结论

无论使用哪种界面(网络摄像头或触摸屏),患有遗传性共济失调的参与者的表现均低于对照组。最有趣的观察结果是,尽管使用网络摄像头界面进行练习会提供比触摸屏界面更复杂的任务特征,导致表现下降,但该界面仅在共济失调患者中促进了随后的触摸屏任务表现,这表明虚拟界面会产生更大的任务转移。该研究已在巴西临床试验注册数据库(Registro Brasileiro de Ensaios Clínicos ,ReBEC)注册,注册号为 RBR-3q685r5。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d6db/11530066/f9fcfc79c081/pone.0312705.g001.jpg

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