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评估基于虚拟现实的治疗作为传统康复辅助手段在脑瘫青少年管理中的有效性:一项干预方案。

Evaluating the effectiveness of virtual reality-based therapy as an adjunct to conventional rehabilitation in the management of adolescents with cerebral palsy: An intervention protocol.

作者信息

Iqbal Huda Aliah Mohd, Zanudin Asfarina, Sheng Ho Wei, Ahmad Mohd Azzuan, Nordin Nor Azlin Mohd

机构信息

Physiotherapy Programme, Centre for Rehabilitation and Special Needs Studies, Faculty of Health Sciences, Universiti Kebangsaan Malaysia, Jalan Raja Muda Abdul Aziz, 50300 Kuala Lumpur, Malaysia.

出版信息

MethodsX. 2024 Oct 10;13:103000. doi: 10.1016/j.mex.2024.103000. eCollection 2024 Dec.

DOI:10.1016/j.mex.2024.103000
PMID:39498124
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11532461/
Abstract

Virtual reality (VR)-based therapy has demonstrated potential in enhancing upper and lower limb functions, postural control, and balance. Despite its growing use, evidence regarding its impact on physical function and quality of life (QoL) in individuals with cerebral palsy (CP) remains scarce. This study protocol outlines a randomized controlled trial (RCT) designed to evaluate the efficacy of VR-based therapy as an adjunct to conventional therapy on physical function and QoL in adolescents with CP, as well as to explore the perceptions of participants and their caregivers regarding the intervention. This RCT will include 56 adolescents with CP, aged 10-17 years, who will be randomly assigned in a 1:1 ratio to either the intervention group (VR-based therapy) or the control group. Both groups will receive their usual conventional therapy, equated between groups. Additionally, the intervention group will receive VR therapy using the Xbox 360 Kinect, delivered twice weekly in 45- to 60-minute sessions for 12 weeks. Outcome measures will include the Gross Motor Function Measure-88, the 6-Minute Walk Test, handheld dynamometry, and the Paediatric Quality of Life Inventory. Assessments will be conducted at baseline, mid-intervention (week 6), and post-intervention (week 12). Qualitative data will be collected through semi-structured interviews with participants and caregivers after the 12-week program. Statistical analyses will be conducted on an intention-to-treat basis. Repeated measures ANOVA will be used to evaluate changes in physical function and QoL over time at baseline, mid- and post-intervention. The qualitative data from interviews will be analyzed using thematic analysis to identify key themes related to the experiences and perceptions of caregivers and participants.

摘要

基于虚拟现实(VR)的疗法已显示出在增强上肢和下肢功能、姿势控制及平衡方面的潜力。尽管其应用日益广泛,但关于其对脑瘫(CP)患者身体功能和生活质量(QoL)影响的证据仍然匮乏。本研究方案概述了一项随机对照试验(RCT),旨在评估基于VR的疗法作为传统疗法辅助手段对CP青少年身体功能和QoL的疗效,同时探讨参与者及其照料者对该干预措施的看法。这项RCT将纳入56名年龄在10至17岁的CP青少年,他们将以1:1的比例随机分配至干预组(基于VR的疗法)或对照组。两组都将接受常规的常规治疗,两组之间的治疗相当。此外,干预组将使用Xbox 360 Kinect接受VR治疗,每周两次,每次45至60分钟,共12周。结局指标将包括粗大运动功能测量-88、6分钟步行试验、手持测力计和儿童生活质量量表。评估将在基线、干预中期(第6周)和干预后(第12周)进行。定性数据将在12周项目结束后通过对参与者和照料者的半结构化访谈收集。统计分析将基于意向性分析进行。重复测量方差分析将用于评估基线、干预中期和干预后身体功能和QoL随时间的变化。访谈的定性数据将使用主题分析进行分析,以确定与照料者和参与者的经历及看法相关的关键主题。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d66/11532461/996f95a06fe2/gr1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d66/11532461/996f95a06fe2/gr1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5d66/11532461/996f95a06fe2/gr1.jpg

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