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严肃游戏应对严重疼痛:为晚期癌症疼痛患者开发和初步测试认知行为疗法游戏。

Serious Games for Serious Pain: Development and Initial Testing of a Cognitive Behavioral Therapy Game for Patients With Advanced Cancer Pain.

机构信息

Health Promotion Research Center, Stephenson Cancer Center, University of Oklahoma Health Sciences Center, Oklahoma City, OK.

Department of Psychosocial Oncology and Palliative Care, Dana-Farber Cancer Institute, Boston, MA.

出版信息

JCO Clin Cancer Inform. 2024 Nov;8:e2400111. doi: 10.1200/CCI.24.00111. Epub 2024 Nov 15.

Abstract

PURPOSE

Cancer-related pain is prevalent among people with advanced cancer. To improve accessibility and engagement with pain-cognitive behavioral therapy (pain-CBT), we developed and tested a serious game hosted within a mobile health intervention that delivers pain-CBT and pharmacologic support. The game focuses on teaching and practicing cognitive restructuring (CR), a central pain-CBT intervention component.

METHODS

The pain-CBT game was developed through partnerships with commercial and academic game developers, graphic designers, clinical experts, and patients. Patients with metastatic cancer and pain participated in iterative, semistructured interviews. They described their experience playing each level and reflected on relevance, clarity, usability, and potential changes. Content codes captured patients' suggestions and informed game refinements.

RESULTS

The final game includes five levels that prompt players to distinguish between adaptive and maladaptive thoughts that are pain- and cancer-specific. The levels vary in objective (eg, hiking and sledding), interaction type (eg, dragging and tapping), and mode of feedback (eg, audio and animation). Fourteen participants reviewed the game. Patients appreciated the pain- and cancer-specific thought examples, with a few noting that the thoughts made them feel less alone. Many stated that the game was fun, relatable, and an engaging distraction. Others noted that the game provided helpful CR practice and prompted reflection. For example, one 40-year-old woman said the game "brings [a thought] to the forefront so you can acknowledge it, and then maybe you could let it go or… do something about it."

CONCLUSION

Patients coping with cancer pain found the CR game helpful, enjoyable, and satisfactory. Serious games have the potential to increase engagement while facilitating learning and rehearsal of psychological skills for pain. Future testing will evaluate the efficacy of this serious game.

摘要

目的

癌症相关疼痛在晚期癌症患者中普遍存在。为了提高疼痛认知行为疗法(pain-CBT)的可及性和参与度,我们开发并测试了一种严重的游戏,该游戏内置于提供 pain-CBT 和药物支持的移动健康干预中。该游戏专注于教授和练习认知重构(CR),这是 pain-CBT 的一个核心干预组件。

方法

通过与商业和学术游戏开发商、平面设计师、临床专家和患者合作,开发了 pain-CBT 游戏。转移性癌症和疼痛患者参与了迭代的半结构化访谈。他们描述了自己玩每个关卡的体验,并反思了相关性、清晰度、可用性和潜在的变化。内容代码捕捉了患者的建议,并为游戏改进提供了信息。

结果

最终的游戏包括五个关卡,提示玩家区分与疼痛和癌症相关的适应性和非适应性思维。这些关卡在目标(例如徒步旅行和滑雪)、交互类型(例如拖放和点击)和反馈模式(例如音频和动画)上有所不同。14 名参与者对游戏进行了审查。患者赞赏与疼痛和癌症相关的特定思维示例,其中一些人表示这些思维让他们感觉不那么孤单。许多人表示游戏很有趣、相关且引人入胜。其他人则指出,游戏提供了有用的 CR 实践,并促使他们进行反思。例如,一位 40 岁的女性说,游戏“将[一个想法]摆在最前面,这样你就可以承认它,然后你可能会放手,或者……对此做点什么。”

结论

应对癌症疼痛的患者认为 CR 游戏有帮助、愉快且令人满意。严肃游戏有可能提高参与度,同时促进对疼痛的心理技能的学习和排练。未来的测试将评估这种严肃游戏的疗效。

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