Faculdade de Ciências Exatas e da Engenharia, Universidade da Madeira, Campus Universitário da Penteada, 9020-105, Funchal, Portugal.
ITI-LARSyS and Madeira ITI, Pólo Científico e Tecnológico da Madeira, Caminho da Penteada, 9020-105, Funchal, Portugal.
J Neuroeng Rehabil. 2019 Aug 30;16(1):109. doi: 10.1186/s12984-019-0578-9.
Serious games have been increasingly used for motor rehabilitation. However, it is not well known how different game features can be used to impact specific skills properly. Here, we study how the mode (competitive, co-active, collaborative) in which a multi-user game is presented impacts engagement and social involvement.
We collected data from 20 pairs of community-dwelling older adults (71.5 ± 8.7 years) in a study following a within-persons design. The participants performed a two-player upper limb rehabilitation game with three conditions (Competitive, Co-active, and Collaborative modes). Engagement and social involvement were assessed through the Core Module and Social Presence Module, respectively, from the Game Experience Questionnaire. To infer the impact of personality and cognitive function, users answered the International Personality Item Pool (short version) and the Montreal Cognitive Assessment, respectively.
Results show that the Collaborative game mode promotes more social involvement when compared to Competitive and Co-active modes. This result is mostly explained by those participants with higher cognitive skills, and those that are more extrovert. Extrovert participants feel more empathy and are behaviorally more involved when playing the Collaborative mode. Also, the Collaborative mode is shown to be appropriate to promote interaction with participants that previously had a distant relationship, while the Competitive mode seems to be more beneficial to promote empathy between players with a closer relationship.
The Collaborative game mode elicited significantly higher social involvement in terms of Empathy, Positive Affect, and Behavioral Involvement. Hence, this game mode seems to be the most adequate choice to be used in multiplayer rehabilitation settings, where social interaction is intended.
严肃游戏已越来越多地用于运动康复。但是,人们尚不清楚如何正确使用不同的游戏功能来影响特定技能。在这里,我们研究多人游戏的模式(竞争,合作,协作)如何影响参与度和社交投入。
我们在一项遵循个体内设计的研究中从 20 对居住在社区中的老年人(71.5±8.7 岁)中收集了数据。参与者使用三种条件(竞争,合作和协作模式)进行了双人上肢康复游戏。通过游戏体验问卷的核心模块和社交存在模块分别评估了参与度和社交投入。为了推断个性和认知功能的影响,用户分别回答了国际人格项目池(简短版)和蒙特利尔认知评估。
结果表明,与竞争和合作模式相比,协作游戏模式可促进更多的社交投入。当参与者具有更高的认知技能并且更外向时,这一结果更为明显。外向的参与者在玩协作模式时会感到更多的同理心,并在行为上更投入。此外,协作模式被证明适合促进与以前关系疏远的参与者之间的互动,而竞争模式似乎更有利于促进关系更亲密的参与者之间的同理心。
协作游戏模式在同理心,积极情绪和行为投入方面引起了更高的社交投入。因此,这种游戏模式似乎是在旨在进行社交互动的多人康复环境中使用的最合适选择。