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视频游戏对中国青少年学业成绩的影响:一个有调节的多重中介模型的证据。

The impact of video game playing on Chinese adolescents' academic achievement: Evidence from a moderated multi-mediation model.

机构信息

Department of Foundations of Education, Faculty of Educational Studies, Universiti Putra Malaysia, Serdang, Selangor, Malaysia.

Hebei Key Laboratory of Children's Cognition and Digital Education, School of Educational Studies, Langfang Normal University, Langfang, Hebei, China.

出版信息

PLoS One. 2024 Nov 19;19(11):e0313405. doi: 10.1371/journal.pone.0313405. eCollection 2024.

Abstract

Internet access for adolescents is becoming more prevalent around the world. Although video game playing has been verified to be negatively related to adolescent academic achievement, the mechanisms underlying this relationship are also unknown. Using a nationally representative sample of adolescents from the China Education Panel Survey (2014-2015), this study aims to explore the parallel mediation roles of self-educational expectation and learning attitude in the link between video game playing and academic achievement, and whether the direct and indirect effects are moderated by parent-child relationship. The results indicate that video game playing in adolescents is both directly and indirectly related to their academic achievement, and self-educational expectation and learning attitude partially mediate this association. Moreover, the results reveal that parent-child relationship moderates the direct association between video game playing and academic achievement as well as the indirect association of video game playing on academic achievement via self-educational expectation, respectively. By showing empirical evidence for the usefulness of social cognitive theory to adolescents' academics in the Internet Age, our research provides a supplement to existing literature.

摘要

青少年上网在世界各地越来越普遍。虽然已经证实玩电子游戏与青少年的学业成绩呈负相关,但这种关系的机制尚不清楚。本研究使用中国教育追踪调查(2014-2015 年)的全国代表性青少年样本,旨在探讨自我教育期望和学习态度在玩电子游戏与学业成绩之间的平行中介作用,以及亲子关系是否调节了这种直接和间接效应。结果表明,青少年玩电子游戏既直接又间接地与他们的学业成绩相关,自我教育期望和学习态度部分中介了这种关联。此外,结果表明亲子关系调节了玩电子游戏与学业成绩之间的直接关联,以及通过自我教育期望影响学业成绩的间接关联。通过为互联网时代青少年的社会认知理论在学业上的有效性提供实证证据,本研究为现有文献提供了补充。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/deec/11575788/200fb105f9c6/pone.0313405.g001.jpg

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