Hardy Amy, Taylor Kathryn M, Grant Amy, Christie Louie, Walsh Lucy, Gant Thomas, Gheerawo Rama, Wojdecka Anna, Westaway Adrian, Münch Alexa, Garety Philippa, Ward Thomas
Institute of Psychiatry, Psychology & Neuroscience, King's College London, London, United Kingdom; South London & Maudsley NHS Foundation Trust, London, United Kingdom.
Institute of Psychiatry, Psychology & Neuroscience, King's College London, London, United Kingdom; South London & Maudsley NHS Foundation Trust, London, United Kingdom.
Schizophr Res. 2024 Dec;274:526-534. doi: 10.1016/j.schres.2024.11.004. Epub 2024 Nov 22.
Digital technology is positioned as a potential solution to improving access, experience, and outcomes of psychological therapies for psychosis. Digital solutions need to be fit for purpose and tailored to context to deliver real world benefits. To address this, co-production is often used, where stakeholder involvement informs intervention development. However, co-production in clinical research tends to limit involvement to refining previously identified solutions to known problems. This is not an optimal approach to innovation and risks maintaining inequities. An alternative is inclusive co-design, where the needs of a diverse range of people are collaboratively explored using ethnography, and solutions to address these iteratively developed through user testing. In healthcare, we propose an evidence-based approach to co-design ('hybrid waterfall-agile') is required. This is because 'agile' exploration of needs and solutions is necessarily constrained by clinical guidelines and regulatory requirements (the 'waterfall'). This paper provides an overview of evidence-based co-design. We use the example of SloMo, a blended digital therapy for paranoia. We describe our transdisciplinary team collaboration and how this facilitates inclusive lived experience involvement. Our therapy development method is outlined, illustrated by reflections from lived experience team members. Iterative divergent ('zooming out') and convergent ('honing in') cycles are used to co-design therapy functionality, aesthetics, interactions, and content, supported by stakeholder engagement. We conclude by reflecting on common challenges including sustaining lived experience involvement, adherence to evidence base, regulatory compliance, funding, and project management. Recommendations for navigating these obstacles are provided, with the aim of encouraging innovation in mental healthcare for psychosis.
数字技术被视为改善精神病心理治疗的可及性、体验和效果的一种潜在解决方案。数字解决方案需要契合目标并因地制宜,才能带来实际益处。为实现这一点,通常采用共同生产的方式,即让利益相关者参与其中,为干预措施的开发提供信息。然而,临床研究中的共同生产往往将参与局限于完善先前针对已知问题确定的解决方案。这并非创新的最佳方法,而且有可能维持不平等现象。另一种方法是包容性共同设计,即运用人种志方法共同探索不同人群的需求,并通过用户测试反复开发解决这些需求的方案。在医疗保健领域,我们建议需要一种基于证据的共同设计方法(“混合瀑布式-敏捷式”)。这是因为对需求和解决方案的“敏捷”探索必然受到临床指南和监管要求(“瀑布式”)的限制。本文概述了基于证据的共同设计。我们以SloMo为例,这是一种针对妄想症的混合数字疗法。我们描述了我们的跨学科团队合作以及这如何促进包容性的生活体验参与。我们概述了治疗方法的开发过程,并通过生活体验团队成员的反思进行说明。在利益相关者参与的支持下,使用反复的发散(“放大”)和收敛(“聚焦”)循环来共同设计治疗功能、美学、互动和内容。我们最后反思了常见挑战,包括维持生活体验参与、遵循证据基础、合规监管、资金和项目管理等。针对应对这些障碍提供了建议,旨在鼓励针对精神病的精神卫生保健创新。