Peng Yanjie, Wang Yuxiang, Peng Zhenlei, Liao Xiaoyuan, Gong Ke, Qin Cheng, Tian Mingyuan, Cheng Xiaotong, Zhou Xinyi, Deng Juan, Chen Yuwen, Feng Shuang, Zhang Maomao, Liu Kezhi, Xiang Bo, Lei Wei, Chen Jing
Department of Psychiatry, The Affiliated Hospital of Southwest Medical University, Luzhou, China.
Laboratory of Neurological Diseases and Brain Function, The Affiliated Hospital of Southwest Medical University, Luzhou, China.
Psychiatry Investig. 2024 Nov;21(11):1268-1278. doi: 10.30773/pi.2024.0122. Epub 2024 Nov 18.
Self-determination theory (SDT) deems that people have three causality orientations: autonomy orientation, control orientation, and impersonal orientation. Previous studies suggested that lower autonomy orientation or higher control and impersonal orientations may be associated with more addictive behaviors. Our study aimed to investigate if these associations exist in Internet gaming disorder (IGD), and if sensation seeking, anxiety, and depression could influence the associations between causality orientations and IGD symptoms.
A total of 1,400 college students completed the Internet Gaming Disorder Scale, General Causality Orientation Scale, Brief Sensation Seeking Scale, Generalized Anxiety Disorder Scale, and Patient Health Questionnaire. Correlation, multiple linear regressions, structural equation model (SEM) analyses, and moderation analyses were conducted to explore the associations.
The control and impersonal orientations were positively associated with IGD symptoms, while the autonomy orientation was negatively associated with them. Moreover, SEM analyses showed that the autonomy-IGD relationship was totally mediated by anxiety and depression, the impersonal-IGD relationship was partially mediated by anxiety, and the control-IGD relationship was partially mediated by depression. Finally, the effects of causality orientations on IGD were moderated by sensation seeking.
Overall, autonomy orientation is linked to fewer gaming problems, whereas control and impersonal orientations are associated with more gaming problems. Moreover, the relationships between causality orientations and IGD symptoms are mediated by anxiety and depression and moderated by sensation seeking. Our findings inform theory on the motivations of gaming behaviors and may shed light on the prevention and intervention of IGD from the perspective of SDT.
自我决定理论(SDT)认为,人们有三种因果取向:自主取向、控制取向和非个人取向。以往研究表明,较低的自主取向或较高的控制和非个人取向可能与更多的成瘾行为有关。我们的研究旨在调查这些关联是否存在于网络游戏障碍(IGD)中,以及感觉寻求、焦虑和抑郁是否会影响因果取向与IGD症状之间的关联。
共有1400名大学生完成了网络游戏障碍量表、一般因果取向量表、简短感觉寻求量表、广泛性焦虑障碍量表和患者健康问卷。进行了相关性分析、多元线性回归分析、结构方程模型(SEM)分析和调节分析,以探讨这些关联。
控制取向和非个人取向与IGD症状呈正相关,而自主取向与IGD症状呈负相关。此外,SEM分析表明,自主-IGD关系完全由焦虑和抑郁介导,非个人-IGD关系部分由焦虑介导,控制-IGD关系部分由抑郁介导。最后,因果取向对IGD的影响受到感觉寻求的调节。
总体而言,自主取向与较少的游戏问题相关,而控制取向和非个人取向与较多的游戏问题相关。此外,因果取向与IGD症状之间的关系由焦虑和抑郁介导,并受到感觉寻求的调节。我们的研究结果为游戏行为的动机理论提供了信息,并可能从SDT的角度为IGD的预防和干预提供启示。