Manitsa Ifigeneia, Livanou Maria, Burnett Heyes Stephanie, Barlow-Brown Fiona, Gardia Nuria, Siegfried Olivia, Clarke Zoe, Coelho Holly, De Caro Alberto
Institute for Mental Health, School of Psychology, University of Birmingham, Birmingham, United Kingdom.
Institute of Psychiatry, Psychology & Neuroscience, King's College London, London, United Kingdom.
PLoS One. 2024 Dec 5;19(12):e0306805. doi: 10.1371/journal.pone.0306805. eCollection 2024.
Students with vision impairment experience multiple social emotional challenges at school which stem from communication difficulties in the social relationships they develop with teachers and classmates. This study took a multi-method, multi-informant participatory approach to develop "Vi-Connect: A Social School Journey", a digital intervention in the form of an educational game aimed at promoting school social inclusion of students with vision impairment by scaffolding advocacy and social communication skills. The study consisted of three phases: Co-production before developing Vi-Connect (Phase 1), development of the prototype (Phase 2) and assessment of Vi-Connect (Phase 3). Four and five adolescents with vision impairment participated in Phases 1 and 3 of the study respectively. A second group of young people from Eye-YPAG (N = 8), a youth advisory group for eye and vision research, participated in Phase 1. Six professionals in the field of vision impairment participated in Phases 1 and 3. Reflexive Thematic Analysis was used to analyse the findings of Phases 1 and 3. A prototype of Vi-Connect including three school-based scenarios was developed based on the Curriculum Framework for Children and Young People with Vision Impairment and the experiences and suggestions of all participants. The findings of this study indicated that digital interventions can be an additional supportive educational tool to support the social inclusion of students with vision impairment, as they can facilitate coping with challenging social situations and promote self-advocacy. This is one of the first studies to involve students with vision impairment in intervention development, prioritising the lived experiences of this student population. Additionally, acknowledging the key role of professionals in the school inclusion of students with Special Educational Needs and Disabilities, this study involved professionals in the field of vision impairment. This research opens the field for the development of more accessible educational interventions for students with sensory impairments.
有视力障碍的学生在学校面临多种社会情感挑战,这些挑战源于他们与教师和同学建立的社会关系中的沟通困难。本研究采用多方法、多信息提供者参与式方法,开发了“Vi-Connect:社交学校之旅”,这是一款教育游戏形式的数字干预工具,旨在通过搭建自我宣传和社交沟通技能的支架,促进有视力障碍学生的学校社会融合。该研究包括三个阶段:在开发Vi-Connect之前的共同制作阶段(第1阶段)、原型开发阶段(第2阶段)和Vi-Connect评估阶段(第3阶段)。分别有4名和5名有视力障碍的青少年参与了该研究的第1阶段和第3阶段。来自Eye-YPAG(N = 8)的另一组年轻人,即一个眼睛和视力研究青年咨询小组,参与了第1阶段。6名视力障碍领域的专业人员参与了第1阶段和第3阶段。采用反思性主题分析法对第1阶段和第3阶段的研究结果进行分析。基于视力障碍儿童和青少年课程框架以及所有参与者的经验和建议,开发了包括三个校本场景的Vi-Connect原型。本研究结果表明,数字干预可以成为支持有视力障碍学生社会融合的额外支持性教育工具,因为它们可以促进应对具有挑战性的社会情境并促进自我宣传。这是首批让有视力障碍学生参与干预开发的研究之一,优先考虑了这一学生群体的生活经历。此外,认识到专业人员在有特殊教育需求和残疾学生的学校融合中的关键作用,本研究让视力障碍领域的专业人员参与其中。这项研究为开发更便于感官障碍学生使用的教育干预措施开辟了领域。