• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
Esports Physical Exercise/Performance Matrix 1.0 Country Factsheets: a protocol for national, regional, and global annual assessment study protocol.电子竞技体育锻炼/表现矩阵1.0国家情况说明书:一项针对国家、地区和全球年度评估研究方案的协议。
Front Public Health. 2024 Nov 21;12:1497552. doi: 10.3389/fpubh.2024.1497552. eCollection 2024.
2
Esports physical exercise/performance matrix 1.0 country factsheets: results and analyses from Serbia.电子竞技体育锻炼/表现矩阵1.0国家概况介绍:塞尔维亚的结果与分析
Front Public Health. 2025 Jan 23;12:1526297. doi: 10.3389/fpubh.2024.1526297. eCollection 2024.
3
Corrigendum: Esports Physical Exercise/Performance Matrix 1.0 Country Factsheets: a protocol for national, regional, and global annual assessment.勘误:电子竞技体育锻炼/表现矩阵1.0国家情况说明书:一项针对国家、区域和全球年度评估的方案。
Front Public Health. 2025 Jan 17;12:1547217. doi: 10.3389/fpubh.2024.1547217. eCollection 2024.
4
The impact of physical exercise on esports players: a monitoring perspective.体育锻炼对电子竞技选手的影响:一个监测视角
Front Public Health. 2025 Feb 17;13:1558247. doi: 10.3389/fpubh.2025.1558247. eCollection 2025.
5
Professional Esports Players: Motivation and Physical Activity Levels.职业电竞选手:动机与身体活动水平。
Int J Environ Res Public Health. 2022 Feb 16;19(4):2256. doi: 10.3390/ijerph19042256.
6
Synergistic fields: Unveiling the potential win-win relationship between esports performance and traditional sports participation.协同领域:揭示电子竞技表现与传统体育参与之间潜在的双赢关系。
PLoS One. 2024 Aug 12;19(8):e0305880. doi: 10.1371/journal.pone.0305880. eCollection 2024.
7
Performance and physical activity. How playful activities implemented into training in Danish esports clubs influence players' performance experience.表现与身体活动。丹麦电子竞技俱乐部将趣味性活动融入训练中对玩家表现体验的影响。
Front Sports Act Living. 2024 Dec 3;6:1441607. doi: 10.3389/fspor.2024.1441607. eCollection 2024.
8
The Association between Esports Participation, Health and Physical Activity Behaviour.电子竞技参与度与健康和身体活动行为之间的关系。
Int J Environ Res Public Health. 2020 Oct 8;17(19):7329. doi: 10.3390/ijerph17197329.
9
Esports players, got muscle? Competitive video game players' physical activity, body fat, bone mineral content, and muscle mass in comparison to matched controls.电子竞技运动员,有肌肉吗?与对照组相比,竞技视频游戏玩家的身体活动、体脂、骨矿物质含量和肌肉质量。
J Sport Health Sci. 2022 Nov;11(6):725-730. doi: 10.1016/j.jshs.2020.07.006. Epub 2020 Jul 23.
10
Challenging the Portrait of the Unhealthy Gamer-The Fitness and Health Status of Esports Players and Their Peers: Comparative Cross-Sectional Study.挑战不健康游戏玩家的形象——电子竞技运动员及其同侪的健身和健康状况:比较横断面研究。
J Med Internet Res. 2023 Aug 3;25:e45063. doi: 10.2196/45063.

引用本文的文献

1
The impact of physical exercise on esports players: a monitoring perspective.体育锻炼对电子竞技选手的影响:一个监测视角
Front Public Health. 2025 Feb 17;13:1558247. doi: 10.3389/fpubh.2025.1558247. eCollection 2025.
2
Esports physical exercise/performance matrix 1.0 country factsheets: results and analyses from Serbia.电子竞技体育锻炼/表现矩阵1.0国家概况介绍:塞尔维亚的结果与分析
Front Public Health. 2025 Jan 23;12:1526297. doi: 10.3389/fpubh.2024.1526297. eCollection 2024.

本文引用的文献

1
Canadian 24-Hour Movement Guidelines for Adults aged 18-64 years and Adults aged 65 years or older: an integration of physical activity, sedentary behaviour, and sleep.加拿大 18-64 岁成年人和 65 岁及以上成年人 24 小时身体活动、久坐行为和睡眠综合指南
Appl Physiol Nutr Metab. 2020 Oct;45(10 (Suppl. 2)):S57-S102. doi: 10.1139/apnm-2020-0467.
2
The Association between Esports Participation, Health and Physical Activity Behaviour.电子竞技参与度与健康和身体活动行为之间的关系。
Int J Environ Res Public Health. 2020 Oct 8;17(19):7329. doi: 10.3390/ijerph17197329.
3
Linking Esports to health risks and benefits: Current knowledge and future research needs.将电子竞技与健康风险和益处联系起来:当前认知与未来研究需求。
J Sport Health Sci. 2020 Dec;9(6):485-488. doi: 10.1016/j.jshs.2020.04.006. Epub 2020 Apr 17.
4
Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019.德国视频游戏和电子竞技玩家的人口统计学和健康行为:2019 年电子竞技研究。
Int J Environ Res Public Health. 2020 Mar 13;17(6):1870. doi: 10.3390/ijerph17061870.
5
Normative-referenced percentile values for physical fitness among Canadians.加拿大人体适能的常模百分位值。
Health Rep. 2019 Oct 16;30(10):14-22. doi: 10.25318/82-003-x201901000002-eng.
6
Managing the health of the eSport athlete: an integrated health management model.管理电子竞技运动员的健康:一种综合健康管理模式。
BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019.
7
Global Matrix 3.0 Physical Activity Report Card Grades for Children and Youth: Results and Analysis From 49 Countries.全球矩阵 3.0 儿童和青少年身体活动报告卡等级:来自 49 个国家的结果和分析。
J Phys Act Health. 2018 Nov 1;15(S2):S251-S273. doi: 10.1123/jpah.2018-0472.
8
Interrater reliability: the kappa statistic.组内一致性:kappa 统计量。
Biochem Med (Zagreb). 2012;22(3):276-82.
9
A model of knowledge translation in health: the Active Healthy Kids Canada Report Card on physical activity for children and youth.健康领域的知识转化模式:加拿大积极健康儿童青少年身体活动成绩单报告。
Health Promot Pract. 2012 May;13(3):320-30. doi: 10.1177/1524839911432929. Epub 2012 Mar 23.

电子竞技体育锻炼/表现矩阵1.0国家情况说明书:一项针对国家、地区和全球年度评估研究方案的协议。

Esports Physical Exercise/Performance Matrix 1.0 Country Factsheets: a protocol for national, regional, and global annual assessment study protocol.

作者信息

Long Bo, Matic Radenko M, Popovic Stevo, Bu Te

机构信息

College of Physical Education, Hunan Normal University, Changsha, China.

Graduate School of Social Welfare, Sungkyunkwan University, Seoul, Republic of Korea.

出版信息

Front Public Health. 2024 Nov 21;12:1497552. doi: 10.3389/fpubh.2024.1497552. eCollection 2024.

DOI:10.3389/fpubh.2024.1497552
PMID:39639897
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11617578/
Abstract

This protocol helps evaluators gather current data and prepare annual assessments based on specific indicators to provide insights into physical activity among esports players and identify the challenges they face. This manuscript aims to develop a methodology for creating a standardized monitoring system to assess physical exercise and performance in esports players at national, regional, and global levels. This study protocol proposes 20 online sociodemographic indicators to help characterize participating countries and outline each country's demographic profile. Additionally, this protocol proposes nine content indicators specifically designed to assess physical exercise and performance in esports players. A separate analysis will be required to evaluate each content indicator using a 10-point grading scale. This study protocol will facilitate the annual meetings of national evaluators (researchers) to produce reports, thereby fostering effective and dynamic linkages between research and practice.

摘要

本方案有助于评估人员收集当前数据,并根据特定指标进行年度评估,以深入了解电子竞技选手的身体活动情况,并确定他们面临的挑战。本手稿旨在开发一种方法,以创建一个标准化监测系统,用于在国家、区域和全球层面评估电子竞技选手的体育锻炼和表现。本研究方案提出了20个在线社会人口统计学指标,以帮助描述参与国家的特征,并勾勒出每个国家的人口概况。此外,本方案还提出了9个专门设计用于评估电子竞技选手体育锻炼和表现的内容指标。需要进行单独分析,以使用10分制评分量表评估每个内容指标。本研究方案将促进国家评估人员(研究人员)的年度会议以生成报告,从而促进研究与实践之间的有效和动态联系。