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成年虚拟足球运动员的身体活动水平。

Physical Activity Levels of Adult Virtual Football Players.

作者信息

Pereira Ana M, Verhagen Evert, Figueiredo Pedro, Seabra André, Martins António, Brito João

机构信息

Portugal Football School, Portuguese Football Federation, FPF, Cruz Quebrada, Portugal.

Research Center in Sports Sciences, Health Sciences and Human Development (CIDESD), University Institute of Maia, ISMAI, Maia, Portugal.

出版信息

Front Psychol. 2021 Mar 26;12:596434. doi: 10.3389/fpsyg.2021.596434. eCollection 2021.

Abstract

Esports, including virtual football, are a worldwide phenomenon. Yet, little is known about the physical activity levels of individuals engaged in virtual football game play. Therefore, we aimed to perform a preliminary evaluation of the levels of physical activity, sedentarism, and habits of physical training of adults engaged with virtual football in Portugal. This was a cross-sectional investigation based on a structured online survey using the International Physical Activity Questionnaire (IPAQ) and a set of questions regarding habits of physical training. The participants ( = 433) reported spending a median of 5,625 MET-min⋅week being physically active. Still, the participants spent 320 min/day sitting, and 150 min/day practicing virtual football. According to the IPAQ scores, high physical activity levels were reported by 84.5% of the participants, and 87.1% were considered physically active considering the WHO guidelines on physical activity and sedentary behavior. Overall, 60.0% of the participants reported planning their own physical training. Maintaining or improving overall physical health was one of the main reasons for doing physical training (66.7%), with only 6.1% responding being active to improve virtual football performance. Overall, the results showed that virtual football players accomplished the standard recommendations for physical activity, with high levels of physical activity, and encompassing regular physical training focused mostly on health promotion, rather than improved virtual football performance.

摘要

包括虚拟足球在内的电子竞技是一种全球现象。然而,对于参与虚拟足球游戏的个人的身体活动水平知之甚少。因此,我们旨在对葡萄牙参与虚拟足球的成年人的身体活动水平、久坐行为和体育锻炼习惯进行初步评估。这是一项基于结构化在线调查的横断面研究,使用国际身体活动问卷(IPAQ)以及一系列关于体育锻炼习惯的问题。参与者(n = 433)报告称,他们每周进行身体活动的中位数为5625梅脱-分钟。尽管如此,参与者每天仍有320分钟坐着,150分钟用于玩虚拟足球。根据IPAQ得分,84.5%的参与者报告身体活动水平较高,按照世界卫生组织关于身体活动和久坐行为的指南,87.1%的参与者被认为身体活跃。总体而言,60.0%的参与者报告会自行规划体育锻炼。保持或改善整体身体健康是进行体育锻炼的主要原因之一(66.7%),只有6.1%的人表示进行体育锻炼是为了提高虚拟足球表现。总体而言,结果表明虚拟足球玩家达到了身体活动的标准建议水平,身体活动水平较高,并包含主要侧重于健康促进而非提高虚拟足球表现的定期体育锻炼。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/97c2/8044777/8e727b60b3c9/fpsyg-12-596434-g001.jpg

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