• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

成年虚拟足球运动员的身体活动水平。

Physical Activity Levels of Adult Virtual Football Players.

作者信息

Pereira Ana M, Verhagen Evert, Figueiredo Pedro, Seabra André, Martins António, Brito João

机构信息

Portugal Football School, Portuguese Football Federation, FPF, Cruz Quebrada, Portugal.

Research Center in Sports Sciences, Health Sciences and Human Development (CIDESD), University Institute of Maia, ISMAI, Maia, Portugal.

出版信息

Front Psychol. 2021 Mar 26;12:596434. doi: 10.3389/fpsyg.2021.596434. eCollection 2021.

DOI:10.3389/fpsyg.2021.596434
PMID:33868076
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8044777/
Abstract

Esports, including virtual football, are a worldwide phenomenon. Yet, little is known about the physical activity levels of individuals engaged in virtual football game play. Therefore, we aimed to perform a preliminary evaluation of the levels of physical activity, sedentarism, and habits of physical training of adults engaged with virtual football in Portugal. This was a cross-sectional investigation based on a structured online survey using the International Physical Activity Questionnaire (IPAQ) and a set of questions regarding habits of physical training. The participants ( = 433) reported spending a median of 5,625 MET-min⋅week being physically active. Still, the participants spent 320 min/day sitting, and 150 min/day practicing virtual football. According to the IPAQ scores, high physical activity levels were reported by 84.5% of the participants, and 87.1% were considered physically active considering the WHO guidelines on physical activity and sedentary behavior. Overall, 60.0% of the participants reported planning their own physical training. Maintaining or improving overall physical health was one of the main reasons for doing physical training (66.7%), with only 6.1% responding being active to improve virtual football performance. Overall, the results showed that virtual football players accomplished the standard recommendations for physical activity, with high levels of physical activity, and encompassing regular physical training focused mostly on health promotion, rather than improved virtual football performance.

摘要

包括虚拟足球在内的电子竞技是一种全球现象。然而,对于参与虚拟足球游戏的个人的身体活动水平知之甚少。因此,我们旨在对葡萄牙参与虚拟足球的成年人的身体活动水平、久坐行为和体育锻炼习惯进行初步评估。这是一项基于结构化在线调查的横断面研究,使用国际身体活动问卷(IPAQ)以及一系列关于体育锻炼习惯的问题。参与者(n = 433)报告称,他们每周进行身体活动的中位数为5625梅脱-分钟。尽管如此,参与者每天仍有320分钟坐着,150分钟用于玩虚拟足球。根据IPAQ得分,84.5%的参与者报告身体活动水平较高,按照世界卫生组织关于身体活动和久坐行为的指南,87.1%的参与者被认为身体活跃。总体而言,60.0%的参与者报告会自行规划体育锻炼。保持或改善整体身体健康是进行体育锻炼的主要原因之一(66.7%),只有6.1%的人表示进行体育锻炼是为了提高虚拟足球表现。总体而言,结果表明虚拟足球玩家达到了身体活动的标准建议水平,身体活动水平较高,并包含主要侧重于健康促进而非提高虚拟足球表现的定期体育锻炼。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/97c2/8044777/715bca5d56e7/fpsyg-12-596434-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/97c2/8044777/8e727b60b3c9/fpsyg-12-596434-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/97c2/8044777/13171c93dd61/fpsyg-12-596434-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/97c2/8044777/6accee293c48/fpsyg-12-596434-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/97c2/8044777/715bca5d56e7/fpsyg-12-596434-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/97c2/8044777/8e727b60b3c9/fpsyg-12-596434-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/97c2/8044777/13171c93dd61/fpsyg-12-596434-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/97c2/8044777/6accee293c48/fpsyg-12-596434-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/97c2/8044777/715bca5d56e7/fpsyg-12-596434-g004.jpg

相似文献

1
Physical Activity Levels of Adult Virtual Football Players.成年虚拟足球运动员的身体活动水平。
Front Psychol. 2021 Mar 26;12:596434. doi: 10.3389/fpsyg.2021.596434. eCollection 2021.
2
Effect of Physical Activity Behaviors, Team Sports, and Sitting Time on Body Image and Exercise Dependence.体育活动行为、团队运动和久坐时间对身体意象及运动依赖的影响。
Sports (Basel). 2024 Sep 20;12(9):260. doi: 10.3390/sports12090260.
3
The Association between Esports Participation, Health and Physical Activity Behaviour.电子竞技参与度与健康和身体活动行为之间的关系。
Int J Environ Res Public Health. 2020 Oct 8;17(19):7329. doi: 10.3390/ijerph17197329.
4
Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019.德国视频游戏和电子竞技玩家的人口统计学和健康行为:2019 年电子竞技研究。
Int J Environ Res Public Health. 2020 Mar 13;17(6):1870. doi: 10.3390/ijerph17061870.
5
Physical Activity and Self-Determination towards Exercise among Esports Athletes.电子竞技运动员的体育活动与运动自我决定
Sports Med Open. 2024 Apr 16;10(1):40. doi: 10.1186/s40798-024-00700-0.
6
Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020.德国电子游戏和电竞玩家的媒体消费、压力与幸福感:2020年电竞研究
Front Sports Act Living. 2022 Feb 14;4:665604. doi: 10.3389/fspor.2022.665604. eCollection 2022.
7
Training habits and injuries of masters' level football players: a preliminary report.大师级足球运动员的训练习惯与伤病:初步报告
Phys Ther Sport. 2009 May;10(2):63-6. doi: 10.1016/j.ptsp.2009.01.002. Epub 2009 Mar 3.
8
The effects of home confinement on physical activity level and mental status in professional football players during COVID-19 outbreak.新冠疫情期间居家隔离对职业足球运动员身体活动水平和心理状态的影响。
Phys Sportsmed. 2022 Apr;50(2):157-163. doi: 10.1080/00913847.2021.1888630. Epub 2021 Feb 21.
9
Study protocol of European Fans in Training (EuroFIT): a four-country randomised controlled trial of a lifestyle program for men delivered in elite football clubs.欧洲球迷参与训练(EuroFIT)研究方案:一项在精英足球俱乐部中针对男性开展的生活方式项目的四国随机对照试验。
BMC Public Health. 2016 Jul 19;16:598. doi: 10.1186/s12889-016-3255-y.
10
Perspectives of eFootball Players and Staff Members Regarding the Effects of Esports on Health: A Qualitative Study.电子足球运动员和工作人员对电子竞技对健康影响的看法:一项定性研究。
Sports Med Open. 2023 Jul 26;9(1):62. doi: 10.1186/s40798-023-00617-0.

引用本文的文献

1
Performance and physical activity. How playful activities implemented into training in Danish esports clubs influence players' performance experience.表现与身体活动。丹麦电子竞技俱乐部将趣味性活动融入训练中对玩家表现体验的影响。
Front Sports Act Living. 2024 Dec 3;6:1441607. doi: 10.3389/fspor.2024.1441607. eCollection 2024.
2
Metabolic syndrome and its association with physical activity in Sudanese early adolescents - Khartoum state, Sudan: An observational study.苏丹青少年代谢综合征及其与体力活动的关系 - 苏丹喀土穆州:一项观察性研究。
Medicine (Baltimore). 2024 Jun 7;103(23):e38242. doi: 10.1097/MD.0000000000038242.
3

本文引用的文献

1
Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review.支持运动与电子竞技表现之间认知联系的汇聚证据:一项双系统综述
Brain Sci. 2020 Nov 15;10(11):859. doi: 10.3390/brainsci10110859.
2
The Association between Esports Participation, Health and Physical Activity Behaviour.电子竞技参与度与健康和身体活动行为之间的关系。
Int J Environ Res Public Health. 2020 Oct 8;17(19):7329. doi: 10.3390/ijerph17197329.
3
Exercise Improves Video Game Performance: A Win-Win Situation.运动能提高视频游戏表现:双赢局面。
Heartbeats and high scores: esports triggers cardiovascular and autonomic stress response.
心跳与高分:电子竞技引发心血管和自主神经应激反应。
Front Sports Act Living. 2024 Apr 4;6:1380903. doi: 10.3389/fspor.2024.1380903. eCollection 2024.
4
Physical Activity and Self-Determination towards Exercise among Esports Athletes.电子竞技运动员的体育活动与运动自我决定
Sports Med Open. 2024 Apr 16;10(1):40. doi: 10.1186/s40798-024-00700-0.
5
Dietary Habits and Gaming Behaviors of Portuguese and Brazilian Esports Players.葡萄牙和巴西电子竞技运动员的饮食习惯和游戏行为。
Nutrients. 2023 Sep 28;15(19):4200. doi: 10.3390/nu15194200.
6
Improving the Health of Emerging Adult Gamers-A Scoping Review of Influences.改善新兴成年游戏玩家的健康状况——影响因素的范围综述。
Nutrients. 2022 May 26;14(11):2226. doi: 10.3390/nu14112226.
Med Sci Sports Exerc. 2020 Jul;52(7):1595-1602. doi: 10.1249/MSS.0000000000002277.
4
Virtual sports deserve real sports medical attention.虚拟运动值得真正的运动医学关注。
BMJ Open Sport Exerc Med. 2019 Dec 1;5(1):e000606. doi: 10.1136/bmjsem-2019-000606. eCollection 2019.
5
Dose-response associations between accelerometry measured physical activity and sedentary time and all cause mortality: systematic review and harmonised meta-analysis.加速度计测量的体力活动和久坐时间与全因死亡率之间的剂量-反应关系:系统评价和协调荟萃分析。
BMJ. 2019 Aug 21;366:l4570. doi: 10.1136/bmj.l4570.
6
Sitting Time, Physical Activity, and Risk of Mortality in Adults.久坐时间、身体活动与成年人的死亡率风险。
J Am Coll Cardiol. 2019 Apr 30;73(16):2062-2072. doi: 10.1016/j.jacc.2019.02.031.
7
Beneficial associations of low and large doses of leisure time physical activity with all-cause, cardiovascular disease and cancer mortality: a national cohort study of 88,140 US adults.低剂量和大剂量休闲时间体力活动与全因、心血管疾病和癌症死亡率的有益关联:一项对 88140 名美国成年人的全国队列研究。
Br J Sports Med. 2019 Nov;53(22):1405-1411. doi: 10.1136/bjsports-2018-099254. Epub 2019 Mar 19.
8
Prevalence and Preferences of Self-Reported Physical Activity and Nonsedentary Behaviors in Portuguese Adults.葡萄牙成年人自述体力活动和非久坐行为的流行率和偏好。
J Phys Act Health. 2019 Apr 1;16(4):251-258. doi: 10.1123/jpah.2018-0340. Epub 2019 Mar 8.
9
Managing the health of the eSport athlete: an integrated health management model.管理电子竞技运动员的健康:一种综合健康管理模式。
BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019.
10
The Physical Activity Guidelines for Americans.美国人体育活动指南。
JAMA. 2018 Nov 20;320(19):2020-2028. doi: 10.1001/jama.2018.14854.