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元宇宙咨询中来访者笑声与咨询结果之间的关系。

Relationship between client laughter and session outcomes in metaverse counseling.

作者信息

Kang Jieun, Baek Woo Hyun, Jeong Yeon Bin, Yang Hyerin, Lee Seongchan, Lee Sang Min

机构信息

Department of Education, Korea University, Seoul, South Korea.

YATAV, Inc, Seoul, South Korea.

出版信息

BMC Psychol. 2024 Dec 18;12(1):755. doi: 10.1186/s40359-024-02260-0.

DOI:10.1186/s40359-024-02260-0
PMID:39696487
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11657086/
Abstract

Considering the growing interest in VR psychotherapy, this study investigated the relationship between client laughter and session outcomes in metaverse counseling. To investigate the relationships between types of client laughter and session outcomes in metaverse counseling, we employed a multilevel analysis by separating the variables into two levels: session-level (between-sessions) and client-level (between-clients). The dataset included 159 sessions nested among 26 clients. This study found that clients' cheerful and nervous laughter positively impacted session outcomes at the session level (within individual clients). However, when considering client-level laughter events (between-client), nervous laughter at the session level was not significantly related to session outcomes. Polite, reflective, and contemptuous laughter showed no significant relationship with the session outcomes. None of the laughter events were related to session outcomes at the client level (between clients). However, there was a significant within-level interaction effect between session and cheerful laughter on session outcomes. The implications of the effects of client laughter are discussed in metaverse counseling by comparing them with those of in-person counseling.

摘要

鉴于对虚拟现实心理治疗的兴趣日益浓厚,本研究调查了元宇宙咨询中来访者笑声与咨询效果之间的关系。为了研究元宇宙咨询中来访者笑声类型与咨询效果之间的关系,我们采用了多层次分析,将变量分为两个层次:咨询层次(咨询之间)和来访者层次(来访者之间)。数据集包括嵌套在26位来访者中的159次咨询。本研究发现,来访者的愉悦笑声和紧张笑声在咨询层次(个体来访者内部)对咨询效果有积极影响。然而,在考虑来访者层次的笑声事件(来访者之间)时,咨询层次的紧张笑声与咨询效果没有显著关系。礼貌、反思性和轻蔑的笑声与咨询效果没有显著关系。没有任何笑声事件在来访者层次(来访者之间)与咨询效果相关。然而,咨询和愉悦笑声在咨询效果上存在显著的层次内交互效应。通过将来访者笑声的影响与面对面咨询的影响进行比较,在元宇宙咨询中讨论了这些影响的含义。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb5/11657086/c9ecbee8aeb9/40359_2024_2260_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb5/11657086/c9ecbee8aeb9/40359_2024_2260_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2bb5/11657086/c9ecbee8aeb9/40359_2024_2260_Fig1_HTML.jpg

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本文引用的文献

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Comparing counseling outcome for college students: Metaverse and in-person approaches.将大学生咨询效果进行比较:元宇宙与面对面方法。
Psychother Res. 2024 Nov;34(8):1117-1130. doi: 10.1080/10503307.2023.2270139. Epub 2023 Oct 17.
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What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client-Therapist Interaction.虚拟化身在电子心理健康干预中能发挥什么作用?探索客户与治疗师互动的新模式。
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