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糖尿病教学:一项关于采用游戏化方法提高医学本科生对糖尿病的知识和理解的随机对照试验。

Diabe-teach: a randomized controlled trial of a gamified approach to enhance medical undergraduates' knowledge and comprehension of diabetes mellitus.

作者信息

Shadan Mariam, Ismail Heba, Naushad Fathima Hana Mohamed

机构信息

Medical Education Unit, Dubai Medical College for Girls, Muhaisanah, Dubai, UAE.

Department of Biomedical Sciences, Dubai Medical College for Girls, Dubai, UAE.

出版信息

BMC Med Educ. 2025 Jan 3;25(1):17. doi: 10.1186/s12909-024-06602-9.

Abstract

The increasing prevalence of diabetes mellitus worldwide necessitates that medical undergraduates acquire a deep understanding of the disease to ensure accurate diagnosis and effective management. Traditional teaching methods, while foundational, often lack the interactive elements that enhance student engagement and knowledge retention. This study aimed to evaluate the effectiveness of a novel educational board game, "Diabe-teach," in enhancing knowledge retention among medical students compared with conventional self-study methods. A randomized controlled design involving 56 preclinical medical students at Dubai Medical College for Girls was used. The participants were randomly assigned to either the game-based learning group or the control group, with both groups receiving identical instructional materials on diabetes. Knowledge retention was assessed via pre- and post-test scores, whereas student engagement and perceptions were measured via a feedback survey. The results indicated that while both groups showed significant improvement in post-test scores (p < .001), the game-based group demonstrated a notably greater frequency of correct responses and a greater tendency to recognize knowledge gaps, as evidenced by the increased "I do not know" responses compared with incorrect guesses in the control group. Feedback from the game-based learning group highlighted enhanced confidence, improved communication skills, and a preference for the gamified approach over traditional methods. The findings suggest that the "Diabe-teach" board game is an effective tool for teaching complex medical concepts, fostering both knowledge retention and critical self-assessment among students. These results contribute to the growing body of literature on game-based learning, supporting its potential as a valuable adjunct to traditional medical education methods. Further research could explore the application of this approach across other medical disciplines.

摘要

全球糖尿病患病率不断上升,这就要求医学本科生深入了解该疾病,以确保准确诊断和有效管理。传统教学方法虽然是基础,但往往缺乏能提高学生参与度和知识保留率的互动元素。本研究旨在评估一款新型教育棋盘游戏“糖尿病教学”(Diabe-teach)与传统自学方法相比,在提高医学生知识保留率方面的有效性。研究采用随机对照设计,纳入了迪拜女子医学院的56名临床前医学生。参与者被随机分配到基于游戏的学习组或对照组,两组都收到了关于糖尿病的相同教学材料。通过前后测试成绩评估知识保留情况,而通过反馈调查测量学生的参与度和看法。结果表明,虽然两组的后测成绩都有显著提高(p < .001),但基于游戏的小组正确回答的频率明显更高,并且更倾向于认识到知识差距,与对照组中错误猜测相比,“我不知道”的回答增加就证明了这一点。基于游戏的学习组的反馈突出了增强的信心、提高的沟通技巧以及对游戏化方法优于传统方法的偏好。研究结果表明,“糖尿病教学”棋盘游戏是教授复杂医学概念的有效工具,能促进学生的知识保留和批判性自我评估。这些结果为基于游戏的学习的文献增添了内容,支持了其作为传统医学教育方法有价值辅助手段的潜力。进一步的研究可以探索这种方法在其他医学学科中的应用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/467b/11697910/22a1e7923025/12909_2024_6602_Fig1_HTML.jpg

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