Sumi Kaoru, Okuyama Ryo
Faculty of Systems Information Science, Future University Hakodate, Hakodate, Japan.
Front Psychol. 2024 Dec 23;15:1504838. doi: 10.3389/fpsyg.2024.1504838. eCollection 2024.
Effective decision-making in ball games requires the ability to convert positional information from a first-person perspective into a bird's-eye view. To address this need, we developed a virtual reality (VR)-based training system designed to enhance spatial cognition.
Using a head-mounted virtual reality display, participants engaged in tasks where they tracked multiple moving objects in a virtual space and reproduced their positions from a bird's-eye perspective. The system simulated game-like scenarios to systematically train this cognitive skill. Participants' performance was assessed before and after the training.
The experimental results revealed significant improvements in spatial accuracy and cognitive ability among participants after using the system. These enhancements were measured by their ability to accurately convert first-person positional data into a bird's-eye perspective.
The findings suggest that the VR-based system effectively enhances perceptual-cognitive skills critical for team sports and other tasks requiring advanced spatial awareness. This training method holds potential for broader applications in spatially demanding activities.
球类运动中的有效决策需要具备将第一人称视角的位置信息转换为鸟瞰视角的能力。为满足这一需求,我们开发了一种基于虚拟现实(VR)的训练系统,旨在增强空间认知能力。
参与者使用头戴式虚拟现实显示器,参与在虚拟空间中追踪多个移动物体并从鸟瞰视角重现其位置的任务。该系统模拟类似游戏的场景,以系统地训练这种认知技能。在训练前后对参与者的表现进行评估。
实验结果显示,使用该系统后,参与者的空间准确性和认知能力有显著提高。这些提升通过他们将第一人称位置数据准确转换为鸟瞰视角的能力来衡量。
研究结果表明,基于VR的系统有效地增强了对团队运动和其他需要高级空间意识的任务至关重要的感知认知技能。这种训练方法在对空间要求较高的活动中具有更广泛应用的潜力。